Guilds Of Delenar
Guilds Of Delenar Patch .19: Runtime Character Customization, and game Optimization
Version
Patch .19: Runtime Character Customization, and game Optimization
Version Date
March 27, 2019
Patch Notes
Patch .19: Runtime Character Customization, and game Optimization
Hello Everyone!
The vast majority of my day was spent on Optimization for the game. For my 2 rigs the game no longer slows down after 20+ minutes of playing the game (the game ran for over 2 hours with no issues). On top of that, I also did work on the hover related lockups that occur infrequently but are still annoying, I would estimate these are reduced by 50% or more both in frequency and CPU usage.
I really hope that these improvements help you guys out. I also know of other areas I can work on, SO if it does not help you guys out, or you are still getting the horrible lock down lag every ~10 seconds please let me know and I will dig even further into my engine and work to get it solved… Also there is a decent chance of bugs related to these changes, I tried to test the heck out of them, but let me know if you find issues with hovering or stuff not loading, or not loading right, or anything really…
What I did get done content wise today is only kinda content… You can how click the "edit" button on a character window to change the names and skin colors of your characters while in game. The exception to this is that "Home Town Hero"s will not allow you to change their names or skin colors, this is because home town heroes are part of the lore of the world…
Patch Notes:
- Added the ability to change any characters (that is not a Home Town Hero) name and skin tone while in game. This will allow you to edit those that you already created, but also those that you hire later.
- Massive changes to game optimization. I really hope this helps you guys!
- Hover detection has been heavily fine tuned.
- Hard and Very Hard modes (these probably still need tuned, so let me know what you think).
- Fixed a bug with traits not recalculating in after gear is equipped.
- Fixed a bug while trying to select guild characters while the game is zoomed in or out.
- Meteor has had its spell power coefficient reduced to 2.25 down from 2.35.
- Meteor's damage now falls off faster the further the target is from the center of the meteor.
- fixed some text typoes.
- Fixed a bug that made buildings disappear. If for some reason this happens again please let me know and I will work more on this.
All right everyone, I am gonna work on Autocalc and the blacksmith tomorrow, im not sure how far I will get but those are my goals as of right now! As always let me know of everything you find and I will do my best to get the game fixed up! I hope you all have a great night!