Guilds Of Delenar

Guilds Of Delenar Patch .20: Auto Calc, boss balance

Version
Patch .20: Auto Calc, boss balance
Version Date
March 29, 2019
Links

Patch Notes

Patch .20: Auto Calc, boss balance

Hello Everyone!

Today I got the auto calc feature in the game. It is usable anywhere outside the dungeons, and can be accessed from within the battle, on the new options menu. This is a first draft of Auto calc, and at this point is quite fair based on the parties at hand. Please let me know what you think!

I also spent some time balancing bosses a bit more (hint they got harder as people were mowing them down pretty hard), and mana cost for spells now scales more quickly (it has no, or very little, change at the lower levels).

Past that I have more bug and crash fixes, as well as displaying your character's traits in the guild house window on the unit cards, which should make it much easier to tell who needs a stint in the Infirmary…


Patch Notes:

- Added Auto Calc funtionality to battles (does not work in Dungeons). To access the auto calc feature just open the in battle options menu, and click "Auto Calc". I must warn you tho, results are final and you will likely do better yourself…
- Added battle options menu. Right now the only options are Auto Calc and to return to playing, but this menu will likely expand in the future.
- Bosses now have more health on normal and above.
- Bosses now have more mana on all difficulties
- Bosses now have more damage on normal and above.
- Traits for a character are now displayed in the guild house menu.
- Mana requirements for spells now scale at .51 mana per level (at a base mana of 5), up from .34 (this is a 50% increase). I am making this change in peperation for the Blacksmith, which will give you much more control over the stats on your characters.
- Fixed a pathing crash bug in a dungeons
- Fixed a path finding bug in battles (very rare).
- Flee button has been removed from the battle screen in Dungeon (it was never meant to be here).
- Reduced memory usage even more.
- Fixed a bug where traits were not transfering properly between cities.
- Fixed a hover bug that sometimes didnt allow the human head skin to hover properly.

Blacksmith:

I am a bit behind where I want to be, but that is only because I have been prioritizing bug and crash fixes above new content (which will still be the case), and that optimization bug took me longer than I thought it would to fix… The next piece of content is the Blacksmith functionality, I hope to get it done this weekend but its a decent size project so we will have to see how it goes…


Bounty Quests:

After that I will start working on a Bounty quest type, in which a harder than normal (lets call them Elites for lack of a better term right now), will be the target of the bounty. When the target is dead the fight/quest will end. I expect the type of party/specs that is best for this type of quest will be different than other types of quests. These same elite mobs will also have a small chance to spawn in other quest types as well…


Lastly,

If you are enjoying the game and have a minute of spare time I would invite you to put a review up for the game! Reviews tell steam if a game is worth showing to more people or not and it would really help me out in both the short and long run! Thank you for your time!