Guilds Of Delenar

Guilds Of Delenar Patch .21: Blacksmith and Hero Dismissing

Version
Patch .21: Blacksmith and Hero Dismissing
Version Date
March 31, 2019
Links

Patch Notes

Patch .21: Blacksmith and Hero Dismissing

Hi Everyone!

This weekend I was able to get to both items I was hoping to get to.

Hero Dismissing:

The first is the ability to dismiss your characters. You cant dismiss your starting characters, or Home Town Heroes. Past that you can dismiss any hero you have. Right now that only encompasses 2 characters in level 1 and 3 characters in level 2, however that number will grow as the guild house upgrades start showing up.

Blacksmiths:

The Blacksmiths can now reforge items. The requirements to do so is as follows:

1) The item must have at least 1 stat that is not min/max damage or Armor.
2) The item must not have been reforged before.
3) You have to have the proper amount of money to do so

Now that this is in, I will need to do some work on the loot system in order to compensate for this new feature.

Patch Notes:

- Blacksmith: The Blacksmith buildings now has unique functionality. The Blacksmith can now reforge an item 1 time. Reforging an item allows you to exchange gold for changing 1 stat on a piece of gear to a base stat. This process is dependent on stat "values", most ratings are 1/2 the value (or something similar to that) of a base stat, so the exchange is not one to one.
- Dismissing characters has been added. Your character must be 1) Not a Guild Master, 2) Not an officer, 3) Not a Home Town Hero, 4) at the guild house. There is no reverting this decision so use it carefully.
- Flameblast was imporperly being assigned by other talents.
- Fixed a stat bug with rating type stats
- Did more work to try and get buildings to stop disappearing :) (let me know if the bug continues).
- Fixed a bug that could cause your guild inventory to clear out…
- Easy Difficulty got a bit easier, all other difficulties stayed the same.
- Encourage buff is now working properly.
- Encourage buff now lasts 5 turns, up from 3.
- FlameBlast spell damage coefficient raised to 1.3 up, from 1.0
- WaterBlast spell damage coefficient raised to 1.3 up, from 1.0
- EnergyBlast spell damage coefficient raised to 1.3 up, from 1.0
- Prismaticbolt spell damage coefficient raised to 2.05, up from 1.95
- Meteor base mana has increased to 12, up from 10.
- Overload base mana has increased to 9, up from 6.5
- Power Overwhelming now starts at a 30% spell power increase, up from 25%.

Elite Mobs (still thinking on the name, maybe "lieutenants" or something of that manor):

So I mentioned the bounty quests last patch, and I am going to need to add tougher mobs in order to place in said bounty quests, so i will add them first in preparation for that.

Bounty Quests:

Nothing new from last patch, but it is my goal to have these working this week…

Thanks all! Please keep the feedback coming, I am working as fast as I can to get the issues solved… At times I have thought I solved an issue, and its only people continuing to report the issues that let me know there is more work to do.