Guilds Of Delenar

Guilds Of Delenar Patch .22: Elite Mobs, and Continue Playing

Version
Patch .22: Elite Mobs, and Continue Playing
Version Date
April 1, 2019
Links

Patch Notes

Patch .22: Elite Mobs, and Continue Playing

Hello Everyone,

In today's patch I added 2 elite mobs. Both of which are quite a bit stronger than normal mobs, and may require some thinking about how to play against them at the higher difficulty levels.

I also added a "Continue Playing" button when you win a level. This will allow you to play that level to your hearts content. When you are ready to advance there will be a "Finish Level" button in the top right of the screen.

Past that I have done some early game balancing for the lower difficulty levels, and started your characters with some level 1 green gear. This should smooth out some of the early issues for people.


Patch Notes:

- New Elite Mob: Goblin Demolitionist, This mob has fireball, fire blast, and Meteor. Be careful with this guy, you should find a way to stop him from casting meteor (lots of ways to do it ;) )…
- New Elite Mob: Dwarf Juggernaut, this mob has PowerStrike, Taunt, Cleave, and Bash.
- Now when a level is finished you have an option to continue playing (bottom left corner). This will then add a button to the top right of the screen to finishe the level when you are ready.
- Classes all start with level 1 green gear. This should help guide new users on what stats are important for their character, as well as take the edge off the beginning of the game.
- Dwarf Racials stats per level are now L1) Stam, Str L2) Stam, Agi L3) Stam, Spi. This should make them more viable for classes other than warrior. And opens up the design space for other races.
- Easy is now easier, normal is slightly easier, all other difficutlies are the same.
- Added a message that explains that replaying a level will set your guild back to the starting state of that level.
- Reworked quest rewards to take better account of the fight difficulty. This should normally increase the average quest rewards in town.
- Dungeon battles have had their rewards normalized closer to town quests. Dungeon treasure chests are still basically the same loot.
- Finally fixed the issue of buildings not drawing! It finally happened to me! (ok so its a small thing, but it really was bothering me)…
- Fixed a bug in the red plate armor where there were some extra pixels in the art.


Whats next?

Bounty Quests:

This is my new focus, and likely will take me a few days, so bare with me as there may not be a patch until this is done.


Character Customization;

This will include options for hair and what not, and it will include a "Show Helm" option in order to be able to see your charater's features if you want it.

Lastly,

If you are enjoying the game and you want to help support the game, please take a second and review the game. Doing so will help tell steam to show the game to more people. Thank you in advance!