Guilds Of Delenar

Guilds Of Delenar Patch .23: Bounty Quests, bug fixes, and balance.

Version
Patch .23: Bounty Quests, bug fixes, and balance.
Version Date
April 4, 2019
Links

Patch Notes

Patch .23: Bounty Quests, bug fixes, and balance.

Hey Everyone,

Today we have Bounty quests, which brings the number of types of quests up to 3 now (Kill'em All, Collection, and Bounty). Bounty quests will always have an Elite mob that needs killed, and doing so will end the fight. Watch your health as these mobs hit pretty hard… in Drom there are bounty quests form Light of Drom, Lincoln's House, and Eldin's Farm. In Galic, both Farms have a Bounty Quest as well as the Church.


Patch Notes:

- Bounty Quests: These quests should always have an Elite in the group, and your job is to kill it ;) Doing so will end the fight, and you will complete the quest.
- Added New Elite Mob: Fallen Lieutenant, this mob has Targeted Strike, Taunt, and Bash.
- Righteous Pain now has a damage coefficient of 1.75 up from 1.5
- Righteous Pain now has a slightly longer range.
- Fixed some spelling and grammar.
- Spell resist now does more per point of rating or spirit.
- The way Chance to hit is calculated has changed (spell and melee). You now have a 2% higher chance to hit a mob of your character's level, and that goes up by 1 percent for every level your character is higher than the target. However targets above your level reduce your chance to hit by 1% per level they are greater than your character.
- Dexterity now also effects spell hit chance.
- The range circle on skills has been adjusted to make it more obvious when you are in range of a target. This is in direct response to seeing videos of users thinking they are in range and then being surprised to find out they are not.
- The Unit cards in battle have had their size increased by about 15%. This includes the text on the health and mana, and should make things much easier to see at a glance.
- 2 random quests have been added to the start of the game. This should do 3 things: 1) stop the the Fist of Drom from stealing your Cletus Short Sword if the user doddles around a bit, 2) Stop the Fist of Drom from coming straight for you and starting a guild fight, and 3) Give the new users some quests to do right away after dealing with Cletus' basement.
- Deleting a game and then immediately clicking "Start" will no longer load the delete game.
- Fixed an extremely rare crash bug that had to do with a race condition.
- The image on a shield will now properly go away when the item is removed…
- Fixed a bug where a unit could be dropped into the non-existent infirmary room…
- Dungeons and Encounter locations now have their nameplate appear on hover just like normal buildings do.
- Reforged stats now show up as blue, this will do 2 things. 1) show you that the item is reforged, and 2) show you which stat was reforged (obvious but important).
- Slightly increased item points of none weapon items.
- Shields now have a bit more item points allocated (even more so than the above general increase).
- Fixed a bug with RallyingCry that could result in super scaled up characters…
- I have done some work to ward off Out of Memory errors. These are rare for most people, but on rather low in hardware they seem to occur more often that I would like. I will continue to do work to deal with this issue over the coming week or 2.
- Fixed a bug with Fireball and Frostbolt that made them unable to be resisted.

Talent Additions & Changes:

- New Paladin Talent: Mind over matter, Intelligence now also adds .07 spell resist rating per point spent.
- New Warrior Talent: Spell Deflection, Agility now also adds .07 spell resist rating per point spent.
- Warrior's Brace for impact now reduces damage by 5% per point spent up form 3%, and now has a maximum of 2 points down from 3 points.


Whats next?

I was planning to do some character customization next, but I am still waiting on some art. So instead I will polish up Galic a bit, and add the option quests. As well as work on the Paladin a bit.