Guilds Of Delenar
Guilds Of Delenar Patch .24: Paladin Stuff, and some Galic work
Version
Patch .24: Paladin Stuff, and some Galic work
Version Date
April 9, 2019
Patch Notes
Patch .24: Paladin Stuff, and some Galic work
Hi Everyone!
Today's patch includes most of the base Paladin skills and talents. I still have a 2 more skills to get to and maybe a few more talents, but overall this should put the Paladin in a much better place.
For Paladin Skill Weaving I thought quite awhile on how to do their buffs, I ended up giving them the same ones as their pure class trees have. So the Paladin gets Bulwark for templar skills, and Holy Momentum for Holy skills. However the Crusader tree has a new buff as it didnt line up with any other tree out there. I think this will be the standard moving forward. For instance Warlocks will probably get Latent Fire for their fire tree…
The Paladin required some new pipelines for its skills so please let me know if you find any bugs as I am sure there will be some.
Galic is also starting to get to a better state, more needs to be done still but the city is starting to feel better and better :)
Patch Notes:
- New Paladin Skill: Cover, Place a buff on a friendly target that transfers all direct damage to the Paladin.
- New Paladin Skill: Aura of Solitude, Adds a buff to the Paladin that provides a buff of 15% Healing received to all friendly units within range every turn which lasts for 1 turn. Only 1 aura can be active at a time.
- New Paladin Skill: Aura of Vigilance, Adds a buff to the Paladin that provides a buff of 7% damage reduction to all friendly units within range every turn which lasts for 1 turn. Only 1 aura can be active at a time.
- New Paladin Skill: Aura of Power, Adds a buff to the Paladin that provides a buff of 7% Damage Done to all friendly units within range every turn which lasts for 1 turn. Only 1 aura can be active at a time.
- Added various new Paladin talents.
- New Paladin Skill weaving Buff: Holy Might, Adds .6% Spell Power and Strength per stack. This buff is for the Crusader tree.
- Paladin's will now use Bulwark for their Templar tree.
- Paladin's will now use Holy Momentum for their Holy tree.
- Holy Strike now takes both Physical Damage, and Spell damage into consideration.
- Added a new quest to Key's House in Galic. It has a bit of new lore on undead as well. This will also make the optional quest completable.
- Added a decent chunk of icons for Rogue, Priest, and Paladin.
- fixed a bug when entering freeplay (continue playing) after a level is finished.
- Fixed a scaling bug in the Quest start menu
- Moved the start location for the quest window up.
- Im slowly making changes to how the autosave feature works in order to make the game run more efficiently, so let me know if you notice anything funky with your saves :)
- Fixed another minor bug with the building window displaying quests.
- Spell resist is now slightly easier to get.
- Armor now does slightly more.
- You now gain slightly more Exp per battle.
- Fixed a bug in the Warrior's Ruthlessness Talent.
- Added a graveyard battle field. I will add more, but this is a start.
Up next:
Character Customization:
I am going to get Hair styles in the game and the ability to turn off helmets. Im pretty sure I have enough art to at least get it started :)
New Quest Type:
Wave Defense. This type of quest will spawn X # of waves spaced out by Y # of turns. Again the goal here is to diversify what your are getting to do, but also what types of parties may be better for the different types of quests.
Lastly,
If anyone is enjoying the game and wants to put a review up, then maybe we can get over the 20 review mark, and hopefully start to draw a bit more attention to the game. It would really help me out. Thank you in advance for your time!