Guilds Of Delenar

Guilds Of Delenar Patch .26: Wave battles/quests

Version
Patch .26: Wave battles/quests
Version Date
April 19, 2019
Links

Patch Notes

Patch .26: Wave battles/quests

Hi Everyone!

In today's patch you will find wave battles. In these battles you will start by fighting the original group shown on the quest, from there every 3 turns you will get another wave of mobs to fight. The wave additions are not as strong as the first party, but these quests are difficult none the less. I will be expanding on these quest type over time as there is plenty of variables to play with, but as a base version the quest type works :)

As of today there is only 1 place to find a wave quest and that is from Key's house in Galic. I currently am not planning to add this quest type to Drom, but I am still considering it. There will be more of this quest type added in the next few patches, but I ran out of time to add and test any more for the today…

Patch Notes:


- Wave Battles/quest (see desc above)
- The Target for bounty quests is now a higher level on average.
- The base reward value for Collection quests have been slightly lowered.
- The base reward value for Bounty quests have been slightly Raised.
- Marauding Parties are now a bit less predictable.
- Fixed a bug where the active quest on a party was not being saved properly.
- Raised skeletons now look more like they raise from the dead…
- The houses in Galic have a bit lower level quests (this should help to bridge the gap in difficulty between the 2 cities.
- Fixed a bug where guild house items were not updating quite as they should have been.
- Fixed some bounding box issues in the new graveyard level.
- Slightly reduced mob spell damage at levels normal and above.
- Slightly increased spell resist again.
- Upkeep cost of heroes reduced by 20%


Whats next:

1) Galic and Pally stuff
2) Female Humans
3) Level 3: Vandamir

I am plugging away at more new stuff, and I know there is a ton of feedback I have not really had time to add, but I will get there when I can. I assume that some of it will find its way in between these more major features.

Lastly,

If you are enjoying the game and want to help it grow, please take a few minutes and toss up a review for the game. Doing so will help the game get more attention and thus have a larger budget and more ideas to make a great game from.

Thank you all for your help and feedback!