Guilds Of Delenar

Guilds Of Delenar Patch .27b: Pally Skills and Quality of Life

Version
Patch .27b: Pally Skills and Quality of Life
Version Date
April 25, 2019
Links

Patch Notes

Patch .27b: Pally Skills and Quality of Life

Hi Everyone!

Today's patch contains 2 more Pally skills, which brings the pally up to the same number as the other classes, some balancing of ultimates, and it also includes some quality of life stuff while dealing with the guild house window and alert messages.


Patch Notes:

- New Paladin Ultimate: Divine Blow, Stuns the target for 1 turn and does heavy Holy damage which is then spread as healing over the entire party.
- New Paladin Talented Skill: Crusader's Fury, The Paladin lashes out with Holy power and strikes 3 random enemies within a small range for moderate damage. This skill counts as a spell, but takes into account both melee and spell power.
- Tank and Spank has had its damage coefficient increased to 1.75 from 1.0.
- Tank and Spank has had its damage coefficient increased to 2.25 from 2.05.
- Holy Nova has had its damage coefficient increased to 1.25 from 1.15.
- Slice and Dice has had its damage coefficient increased to 1.85 from 1.75.
- Prismatic Bolt has had its base cost reduced to 3.0 down from 4.5.
- Tank and Spank has had its base cost reduced to 3.0 down from 4.0.
- Holy Nova has had its base cost reduced to 3.0 down from 5.0.
- Slice and Dice has had its base cost reduced to 3.0 down from 4.0.
- AI parties are a bit less predictable.
- You can now drag and drop from the guild house into your party creation.
- You can now drag and drop from the unit cards in the guild house onto guild items, and also onto the party creation screen.
- Fixed a hover through issues on the Party creation screen.
- Clicking units in the guild screen will no longer automatically have them enter a drag state, you now have to start dragging them in order for them to enter the drag state.
- Fixed the crazy hovers on the units in beds…
- Alert Messages can be canceled by Press ESC.
- Alert Messages can be confirmed by pressing Enter (this is very helpful for dropping items).
- ESC will now close windows.
- Started setting up "Story Quests". Right now the only one is the first quest in the game. Story quests will appear with a green "!". AI parties/guilds will not take these quests.


Whats next?

Well I am still waiting on art for Vandamir, so I decided to start working on Story quests (you can see in the patch notes that they will have a green quest marker).

the story quests will come with pretty decent rewards, and will also open up new features all while guiding you through different parts of each town and adding a bit to the lore.

In Drom this will mean finding the blacksmiths hammer and anvil prior to him being able to reforge your items.

In Galic this will mean getting some tasks done for Keys.

In Vandamir (still to come) it will involve doing quests for the enchanter prior to her being able to enchant your gear.

I know its changing up the order a bit but I think this is for the best while I wait on art…

Lastly,

If you are enjoying the game, please consider taking a minute to review the game. The game could really use the boost at this point, and I would really appreciate it.