Guilds Of Delenar

Guilds Of Delenar Talent System update, sound system overhaul, lighting fix, and other fixes

Version
Talent System update, sound system overhaul, lighting fix, and other fixes
Version Date
Nov. 17, 2020
Links

Patch Notes

Talent System update, sound system overhaul, lighting fix, and other fixes

Hello Everyone,

Today's update is mostly structural in nature. The talent update doesnt change how the game plays, but it does change how we are able to describe the talents, and display the information. This update will also make it so there are less human error in transcribing the talents into the game (it removes double entry).

The Sound system update is actually something I had worked on for a business tool I made, and I have ported it over. It seem to have solved the "missing sounds" bug. Essentially there were rare times when a sound "just didnt play", and now that bug seems to be fixed.

Beyond that we have added/edited a few UI elements and continued on the bug hunt.

Path Notes:

- Did a pretty major overhaul of the talent tooltip system. This new system will allow much more detailed and clear talent tooltips.
- Did a pretty major overhaul of the sound system… This appears to have finally squashed the bug where (rarely) a sound would just "decide" not to play…
- The item shade that shows you which items are unequipable for a specific character is now both darker and now has a red tint.
- Fixed a bug where the "Welling Up" talent provided a character with Fireblast.
- New skills are now highlighted with a gold frame so they are easier to identify.
- Talents that you have at least 1 point in, now always continue to appear active. Previously they grayed out when you has no points to spend.
- Fixed the lighting circles lining up with their nodes.
- Added lighting circles to parties at night.
- increased max point lights to 32
- Fixed a crash that was caused by the new gem system.

We are continuing to get more and more done on the game, and we will try to include at least 1 piece of content in each patch moving forward (could be much more at times). And it is our goal to produce no less than 2 patches per month until the game is finished.

Please let us know if you have any feedback, also its often time faster to get ahold of us through Discord as we are using that every day (pretty much all day):

https://discord.gg/t4YDByx