Guilds Of Delenar

Guilds Of Delenar UI update - Unit cards, buttons, new windows, etc

Version
UI update - Unit cards, buttons, new windows, etc
Version Date
Dec. 15, 2020
Links

Patch Notes

UI update - Unit cards, buttons, new windows, etc

Hey Everyone,

Today's update is mostly UI updates and bug fixes. This is the first of 3 or more UI updates to come what will be spread out over the next while (not all in a row). It comes with new buttons, new fonts, new some new frames, etc…

The effects of this can be seen most obviously in the new unit cards, and the new party window. I think its likely to be unanimous that they are much better than they were previously. These items are going to be the base of our new "UI design language", so if you have any thoughts or requests in regards to the new design please speak now so that we can consider them prior to redoing the entire thing :)

- A new font is now used in the game. This is a much more standard and "clean" font. It should help readability.
- New Button art has been added to the game.
- Healthbars have been completely redesigned.
- Main Menu art has been improved.
- Added new frames to the buildings.
- New unit cards made.
- Scrollbar added to the Guild house menu in order to scroll your characters.
- When creating a party the head now snaps to the slot
- Fixed a bug where rewards would extend outside the quest menu.
- Fixed some alert messages that were a bit hard to read.
- Node circles now highlight when the node building does.
- while in battle and attempting to move, the frames of your skills with gray out when a move to the current location would make them unavailable to use due to lack of action points.
- added 4 extra item slots to the party screen.
- Eye Brows are now race/gender specific. They also take in your character's hair color.
- Animations now pause in the guild house when the game pauses.
- tooltips should stay on the screen now.
- NewGameMenu now uses the GuildsScene Background.