An update to Version 1.10 will be released on October 15 for Guilty Gear -Strive- with battle balance adjustments and fixes for issues in each game mode.
General / Game Modes
- Reduced the network connection time upon login.
- Added a “Sync R-Code with Server” feature under System Settings from the main menu Settings option. Using this feature downloads the R-Code from the server and applies it as the R-Code for the current save data. Please use this feature when your save data has been deleted or lost.
Network Mode
- When the player’s suggested floor is the Celestial Floor, they will now begin matching on the Celestial Floor after selecting Quick Start from the main menu.
Training Mode
- When Counter Setting and either Automatic Psych Burst or Automatic Roman Cancel are set simultaneously, the Counter Setting will be prioritized.
Battle
- Fixed a bug where sound effects for flame attacks would be played multiple times under certain circumstances.
- The battle version has been updated from 1.04 to 1.05. Please refer to the following URL for more details and breakdown of each character changes → GGST Webpage link
*You can check the battle version in the Replay Theater, etc.
Some missions in Mission Mode have been changed to reflect this.
R-Code
- Fixed a bug where the Maximum Combo Damage and Maximum Combo Hits would not be displayed properly. Previous data will be reset on login, and properly registered from current gameplay.
- Damage from Wall Break will now be included in Maximum Combo Damage, Total Damage Dealt, and Total Damage Taken.
Other
- Fixed a bug where the Network functions would not respond properly, mostly after viewing a large amount of play data from the Ranking screen.