GHPC Early Access has been updated to version
20250522.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on
the GHPC website.
MARDER A1- IFV
Continuing the rollout of the West German forces, we are introducing the Marder infantry fighting vehicle. This troop carrier is lightly armored but carries a rapid fire 20mm autocannon and a removable MILAN anti-tank guided missile launcher to deal with a variety of targets.
There were many versions of the Marder throughout its development history. The one we're introducing today is the A1 minus, equipped with a non-thermal night vision intensifier sight and an infrared searchlight for active illumination. As with other vehicles in GHPC, the searchlight is configured automatically for day or night based on the mission time.
The Marder has a series of quirks that may be unexpected, so it seems useful to list them up front:
- The main gun turret is unstabilized. You will need to halt the vehicle in order to aim precisely.
- The MILAN missile launcher has no night sight. Illumination flares and environmental light sources will be your only way to acquire armored targets in the dark.
- The gunner's primary optic has a ballistic compensation mechanism, which simply rotates the aim point up or down. You will need to manually adjust your reticle whenever you dial in a new range or switch ammunition types.
- There is an anti-aircraft "web" included in the day sight's wide field of view (WFOV) reticle. The narrow field of view (NFOV) setting removes this and only leaves the normal aiming marks.
- The rear deck has a gun pod containing a separate MG3 machine gun. This would be available for operation by the troops in the rear compartment. At the present time, this is not operable in GHPC.
- Unlike the M2 Bradley, the Marder's main weapon is open-bolt and does not chamber a round before firing. This means when you change ammo selection, the next round fired is already the intended new type. There is no "dump round" left over to fire off.
MARDER CUSTOMIZATIONS
Since the MILAN launcher was easily removable and not always mounted, we've provided an alternative "no ATGM" configuration in the customizer.
The main anti-armor round for the Marder's 20mm cannon in this time period was DM43. However, DM63 APDS was rolled out in the late '80s, with dramatically increased armor penetration. For fun, we've provided an option in the customizer to switch to the APDS round.
NEW MISSIONS
To showcase the Marder, we've added a series of missions centered around the vehicle, operating in various capacities as a fire support platform and a troop carrier. The change log has the full list of missions and which Instant Action categories to find them in.
CHANGE LOG
NEW CONTENT
- Added Marder A1- IFV for West Germany
- Added alternative "no ATGM" variant of Marder A1- with MILAN launcher removed
- Added new missions "Don't Wither" parts 1-2 in Fulda Outskirts
- Added new mission "Road Not Taken" in Eastern Road
- Added new mission "Highway Patrol" in Eastern Road
- Added Marder training mission in Grafenwoehr Tank Range
FEATURES AND ADJUSTMENTS
- Improved VFX for autocannon impacts
- Improved some terrain details
- Blast shockwaves are now visible in the grass
FIXES
- Tanks are no longer able to fire before gun barrel returns from reload position
- Bradley steering is less dramatic now
- Helicopter crashes now properly register the crew as casualties
- Removed tripod legs from 9P135M launcher unit on BMP-1P
- Weapons that require a full halt to fire will no longer operate while the vehicle is reversing
- Troops now wait until the vehicle is properly stopped to disembark
- Added missing colors to T-62 X-ray model
- Corrected several infantry animation issues
- Eliminated several script errors
- Fixed several mission setup issues
NOTE: The build was updated at 4:44 EDT to fix the MILAN missile's maximum range, a bug in the Marder's ammo count behavior, and the presence of dev-only infantry controls in the Q menu.Thanks for playing!