GunWorld VR

GunWorld VR Update 15 is here - Tons of bug fixes, new guns, and more

Version
Update 15 is here - Tons of bug fixes, new guns, and more
Version Date
Nov. 26, 2021
Links

Patch Notes

Update 15 is here - Tons of bug fixes, new guns, and more

Main features:
-lots of bug fixes
-gun Vault is now fully operational - guns save properly
-your left hand won't clip into guns when releasing from two handed position
-index finger will less likely pass through gun when gripping with left hand
-two handing a gun should now be more stable
-MG bullets in MG ammo boxes will now disappear when used

New:
-added casing collision sound to mannually ejected bullets
-made bullets disappear in machine gun ammo when they are used up when firing
-added bipod for rpd
-added AK picatinny converter mount
-added intro music when starting the game
-two handing a weapon now increases your grip strength by 60%
-added Stg 44 under assault rifle class
-added M1 Garand

Changes:
-set muzzle and bullet impact textures to not stream, to reduce lag when first firing
-added fix to reduce lag when firing for first time
-added fix for issue where gun's weight would seem to change when two handing and releasing to one handed
-reduced backward recoil by 30% when gun is mounted on bipod
-improved bipod displacement animation when firing gun on bipod
-fixed mg42 bipod's positioning
-slightly reduced pixel density settings for better fps for oculus
-fix for slot issue with magazine and bipod mounted guns
-fixed schofield ammo incorrect spawn type from 44 to 45 colt
-removed m60 handle
-optimised machine gun ammo chain max count for fps improvement
-fixed rpd bullet coming out of mesh issue
-fixed issue of index finger sometimes passing through object when gripping gun
-fixed burst shot controller rumble issue
-changed oculus splash screen when starting app
-fixed gun vault not spawning saved gun's attachments in the correct position
-fixed haptic effect when pointer is pointing over UI, to fix UI constant rumbling issue
-fixed vr80 bullet shell incorrect 3d model
-fixed issue with attachments being able to extend past the picatinny rail for some guns
-fixed raging bull barrel alignment
-lowered sandbox spawner UI spawn height slightly
-fixed picatinny activation issue for guns without picatinny rails
-fixed g36 iron sight spawnable not being able to attach picatinny attachments
-fixed revolver bullets still getting left over when swithing to another item from a speedloader on the item spawner menu
-fixed default attachment for gun vault saved guns, spawning twice on saved gun
-fixed attachments still floating after destroying them for gun vault saved guns
-made gun vault automatically display saved gun when clicking on gun save slots
-fixed grenade launcher recoil to proper values
-made mg box magazine bullet have proper collision when grabbing it to load mg
-fixed issue where gun would go into inventory slot when you realse it even if your other hand was still holding onto it
-adjusted bullet positioning when placing bullet into inventory slot
-fixed issue where objects will apear frozen when force pulling nearby objects
-added fix to reduce chance where magazine insertion into gun will sometimes cause gun to jump around
-changed clip mags stripper to eject only when pushed by charging bolt handle
-fixed gun valut not being able to spawn chosen gun's accessories
-fixed issue where placing attachments on gun would cause gun to jerk to one side due to physics impulse
-fixed issue of kar98 clips not being able to be picked up when mag locked