Habitat

Habitat Habitat Update - Version .11

Version
Habitat Update - Version .11
Version Date
July 22, 2014
Links

Patch Notes

Habitat Update - Version .11

Version .11 is now available. We are closely watching your comments and suggestions and we’re already working on the next several updates to include some of things you’ve requested already – such as saving your game in progress – and we’ll get those out as soon as they are ready!


New Features and Improvements
* Electricity and Fuel now available as resources, used for rockets, T-Rex and electrical weapons
* Items now track mass; this affects damage, center of mass of habitats, thrust required to move
* Grouped hotkeys: Use CTRL+Shift+# keys to assign multiple nodes to a single hotkey
* Game Over state when all habitats and engineers destroyed
* Use TAB key to switch between/focus on Habitats
* Attach more engineers to junk pieces to fly them back to habitat faster
* Attach engineers to enemy stations and they will sabotage connections
* Arrows displayed when attaching junk - indicates "business end" of weapons
* Added additional music track

New Space Junk
* Circular saw - cut up targets
* "Dubwoofer" - shake apart connections
* Fireball Hands - cast plasma fireballs
* Gas Trailer - fuel resources, explosive
* WWII Naval Mine - contact activated

Tweaks and Small Changes
* Emergency stop cost now scales up with mass of habitat
* Updated explosion graphics
* Options screen now available through Pause menu
* Added acceleration and deceleration to saw and drill spin
* Connectors now have hover panels in Destroy mode
* Booster rockets now run out of fuel eventually if disconnected from a habitat
* Enemy stations and nano machines can now target engineers

Bug Fixes and Small Improvements
* Upgraded to Unity Player 4.5.2 (still having graphical issues? let us know!)
* Fixed illumination on lit nodes
* Nodes now can no longer go below 0 health without dying
* Right-clicking in Tutorial no longer unpauses the game
* Fixed a number of null references and exceptions
* Fixed certain habitat nodes causing engineers to abort welds


Thank you all for the great feedback and comments we’ve received so far! Please keep on leaving your comments, thoughts, and suggestions for us. Even if we don’t respond to everything, you can rest assured we are reading and collecting everything. We’re going to continue adding in new content on a regular schedule, and our next update is planned for the end of July!

–4gency Team