Habitat

Habitat Habitat's First Update Coming Tuesday July 22nd

Version
Habitat's First Update Coming Tuesday July 22nd
Version Date
July 15, 2014
Links

Patch Notes

Habitat's First Update Coming Tuesday July 22nd

Howdy!

In addition to usability improvements based on your feedback, Habitat's first update focuses on new gameplay features including fuel and electricity resource management, mass calculations for deeper physics-based combat and movement, and some new lethal space junk! We are closely watching your comments and suggestions and we’re already working on the next several updates to include some of things you’ve requested already – such as saving your game in progress – and we’ll get those out as soon as they are ready!


New actions and resources
• Fuel and electricity - find and attach producers to power your electrical items and thrusters
• Add multiple engineers to items on their way to the station to speed items up
• Attach engineers to enemy station pieces to sabotage them


Usability improvements
• Hotkey grouping - toggle as many objects as you want with a single key
• Arrows to designate which way items will fire when placing them
• Tab key to switch between habitats
• Game Over state when you lose all your Habitats and engineers


New space junk
• Industrial buzz saw - slice up your targets
• Tachyon "dubwoofer" disruptor - shake your target's connectors apart
• World War II sea mine - floating, impact-activated death
• And more!


Thank you all for the great feedback and comments we’ve received so far! Please keep on leaving your comments, thoughts, and suggestions for us. Even if we don’t respond to everything, you can rest assured we are reading and collecting everything. We’re going to continue adding in new content on a regular schedule, and our next update is planned for the end of July!

–4gency Team