Hades is officially out out of Early Access! This update contains the last major set of changes as we go into our full v1.0 launch.
EDIT – Follow-up PatchesWe always release at least a couple of follow-up patches after each Major Update, to respond to feedback, fix remaining issues, and make additional improvements.·
Feb 2·
Dec 1·
Oct 27·
Oct 13·
Oct 2Patch 048: The v1.0 LAUNCH Update!!
At long last, our
v1.0 Launch has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in
Early Access, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development,
thank you!
Note: 📢 indicates a change inspired by community feedback!
Highlights
•
The True Ending: discover what awaits Prince Zagreus at the end of his journey
•
New Hidden Aspect: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king
•
Extremer Measures: can you withstand the full unbridled power of the Final Boss?
•
New Late-Game Unlockables: assert your status with new decorative themes and prestigious badges
•
New Keepsakes: get not one but two powerful, new Keepsakes… but from whom?
•
New Music: listen for five stunning new tracks, rounding out 2.5 hours of original music
•
New Artwork: new visual effects, renovated chambers, and updated animations abound
•
Expanded Story: new narrative events with every character, and thousands of new voice lines
Achievements
• Added nearly 50
Achievements!
Note: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn
(e.g. clearing Tartarus).
General Gameplay
📢 Increased Darkness rewards when vanquishing Bosses
📢 Increased Darkness and Gemstone rewards from Elite encounters
• You may receive a large surplus of
Darkness, as a refund from adjusted
Mirror of Night costs for
Fated Authority and
Fated PersuasionInfernal Arms, Aspects, & Abilities
•
Stygian Blade: adjusted Dash-Strike recovery and input buffering
•
Stygian Blade (Zagreus Aspect): now increases move speed and Attack speed
(rather than Dash distance)📢
Heart-Seeking Bow: increased Attack and Special damage; reduced Attack and Special recovery time
•
Heart-Seeking Bow (Rama Aspect): reduced Attack charge-up time
(it is faster); fixed an interaction between
Shared Suffering effect and
Breaking Wave (Poseidon)•
Twin Fists (Zagreus Aspect): removed increase to attack speed
(this was only affecting the first punch…)•
Shield of Chaos (Chaos Aspect): updated behavior of bonus Shields from Throw special
•
Shield of Chaos (Zeus Aspect): increased damage radius of Throw special
•
Twin Fists (Hidden Aspect):
new! Seek
Asterius to reveal it
(unlock Guan Yu and Fist aspects first)•
Adamant Rail (Eris Aspect): increased damage bonus
•
Adamant Rail (Hestia Aspect): now easier to manually reload after firing
•
Adamant Rail (L—— Aspect): Bombs no longer block pathing
Boons & Blessings
•
Thunder Dash (Zeus): improved scaling from rarity
•
Electric Shot (Zeus): reduced scaling from
Poms•
Zeus' Aid: reduced damage
•
Lightning Rod (Zeus x Artemis): significantly increased attack range; increased attack rate
•
Razor Shoals (Poseidon): increased damage
•
Wave Pounding (Poseidon): increased damage bonus
•
Hydraulic Might (Poseidon): reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away
•
Sunken Treasure (Poseidon): fixed scaling from rarity not working correctly
•
Parting Shot (Athena x Aphrodite): increased damage bonus
•
Merciful End (Athena x Ares): adjusted requirements for this to be offered; slightly reduced damage
•
Deadly Reversal (Athena x Artemis): adjusted requirements for this to be offered
•
Crush Shot (Aphrodite): reduced scaling from
Poms•
Urge to Kill (Ares): increased power level
•
Dire Misfortune (Ares): improved scaling from rarity
•
Curse of Vengeance (Ares): improved scaling from
Poms•
Blood Frenzy (Ares): increased power level
•
Slicing Shot (Ares): increased damage; reduced rate-of-attack to compensate
•
Blade Dash (Ares): increased damage; reduced rate-of-attack to compensate
•
Vicious Cycle (Ares): increased damage
(to compensate for the previous changes)•
Freezing Vortex (Ares x Demeter): reduced penalty to damage radius
•
Hunter's Dash (Artemis): reduced scaling from rarity
•
Fully Loaded (Artemis): adjusted requirements for this to be offered
•
Black Out (Dionysus): adjusted requirements for this to be offered
•
Demeter's Aid: reduced scaling from
Poms•
Swift Strike (Hermes): fixed an issue where this did not affect the third strike from the
Stygian Blade•
Greater Evasion (Hermes): reduced power level
•
Hyper Dash (Hermes): reduced scaling from rarity
•
Bad News (Hermes): adjusted requirements for this to be offered
Daedalus Hammer Upgrades
•
Rending Claws (Fists - Hidden Aspect):
new! Dash-Upper makes foes slower and take more damage
•
Snap Nova (Blade): cut from game; replaced with…
•
Dash Nova (Blade):
new! Lunge forward during your Special and briefly become Sturdy
•
Piercing Wave (Blade): increased damage
•
Perfect Shot (Bow): increased damage
•
Charged Volley (Bow): increased damage
•
Serrated Point (Spear): slightly increased Dash distance penalty
•
Quake Cutter (Fists): increased damage; now applies
Boon effects
📢
Hazard Bomb (Rail): increased damage
Foes & Encounters
• Fixed
Thanatos sometimes showing up too frequently in Tartarus
(as a result of using Infernal Gates)• Increased falling rubble damage to foes
• Increased maximum money value earned from slaying foes in
Survival encounters
• Increased
Darkness given by
Sisyphus• Slightly reduced
Well of Charon appearance rate
• Slightly reduced
Infernal Trove appearance rate; increased resource reduction speed
• Reduced damage Bosses take from using
Deflect effects against them
•
Wringer: significantly increased speed of Elite version
•
Tisiphone: this battle now has one fewer phases
•
Slam-Dancer: now has a death weapon similar to the
Burn-Flinger•
Spreader: reduced appearance rate of Elite version
•
Gorgon: increased sight radius
•
Dracon: increased sight radius
•
Skull-Crusher: adjusted hitbox of its nova attack under the effect of
Middle Management (Pact)•
Asphodel Barge of Death: added alternate encounter under the effects of
Middle Management (Pact)•
Flame Wheels: reduced explosive radius; reduced appearance rate of Elite variant
•
Splitter: Elite variant now fires several splitting shots at once; reduced appearance rate
•
Exalted Longspear: attack reduced to a single strike; Elite strikes three times successively
•
Soul Catcher: increased health
📢
The Minotaur: whirlwind attack telegraphs more distinctly while under
Extreme Measures (Pact)•
Theseus: each Olympian's aid also imbues his spear with special properties
•
Theseus and
The Minotaur: they have learned a new tag-team maneuver
(once you reach a certain point…)•
Final Boss: added variant of this battle while under
Extreme Measures (Pact); no longer susceptible to
Charm effects during beam attacks; summoned urns now easier to target using mouse controls;
Deflect effects now cause ranged projectiles to drop rather than destroying them
•
Optional Boss: fixed
Deflect effects causing
Backstab damage
Mirror of Night
•
Thick Skin: increased Darkness cost
•
Fiery Presence: increased power level
•
Privileged Status: increased Darkness cost
•
Abyssal Blood: fixed issues preventing this from working as described
•
Dark Foresight: fixed issues that made this less effective than described
•
Fated Authority: reduced max. rank; significantly reduced cost
(invested Darkness will be refunded)•
Fated Persuasion: significantly reduced cost
(invested Darkness will be refunded)Keepsakes
• Added not one but
two new
Keepsakes to discover
📢
Companion Fidi (Dusa): increased duration before summoned companion departs
•
Companion Shady (Sisyphus): removed variance in dropped rewards
Pact of Punishment
📢
Extreme Measures: increased
Heat for third rank; added fourth rank
(requires a certain Contractor item)📢
Benefits Package: capped
Savior Perk invulnerability rate; reduced spawns from
Popper Perk
•
Tight Deadline: your time no longer resets between regions; clearing regions adds more time
House Contractor
• Adjusted costs of various items
(costs are lower, for the most part)•
Codex Index:
new! Lets you view each Olympian's
Boon List (while browsing the Codex or choosing Boons)📢
Vanquisher's Keep:
new! Earn bonus
Gemstones from vanquishing Underworld bosses
•
Extremer Measures:
new! Unlock this brutal variant of the
Final Boss (once you reach a certain point)•
Decorative Themes:
new! Revealed in the late-game, these
6 different themes alter the look of the UI
📢 Once purchased, you can now deactivate
Shortcut, Great HallResources Director
•
new! Revealed in the late-game, this shade lets you trade excess resources for a fancy
Badge! These are cosmetic decorations for your Life Total UI.
Fated List of Minor Prophecies
•
The Reluctant Musician:
new! Release Orpheus from solitary confinement
(if you haven't already met him)•
Power Without Equal: Discover all Legendary
Boons•
The God-Like King:
new! Bring the Fists' Hidden Aspect to the surface
•
F—– R——:
new! Complete the epilogue of the story
📢 Increased
Gemstone rewards for many prophecies
• Slightly reduced rewards for fulfilling the prophecy for each hidden Aspect
Permanent Record & Security Log
📢 The
Permanent Record now shows Clears, Best Time, and Best Heat for everything
📢 You now can press and hold to rapidly scroll through
Security Log escape attempts
Level Design & Environments
• Added new environments related to the true ending…
• You now can enter the locked chamber in the
House of Hades (under certain conditions)• Adjusted camera height in some chambers
• Fixed Zagreus appearing at incorrect scale in several chambers
• Other minor fixes and improvements to various chambers
Art & Visual FX
• Updated main menu art, animations, and logo
• Updated
Zagreus animation when jumping down at the start of an escape attempt
• Updated
Zagreus animation when he is defeated
• Updated several
Zagreus animations using the Stygian Blade
• Updated textures and animations for
Lord Hades while toiling in the
House• Updated
Orpheus character model
(specifically, his lyre)• Updated artwork in inter-region chambers
• Updated artwork in an early chamber in
Tartarus, as well as the opening chamber
• Updated artwork in the fountain chamber in
Elysium• Updated artwork in the
Asphodel Barge of Death • Updated textures for various foes in
Tartarus• Updated firing effects for
Witches• Updated death animation for
Wretched Sneak• Updated
Bone Hydra neck and base art and visual effects
• Updated look of
Wave-Maker projectiles
(and similar effects)• Updated
Dracon visual effects while burrowing
• Updated textures for
Satyrs• Updated
Tiny Vermin death presentation
• Updated
Final Boss visual effects
• Updated visual effect when
Achilles and
Orpheus leave the scene in certain events
• Updated on-hit animations for
Exalted• Updated
Theseus pre-fight animations
📢 Updated visual effect for
Fishing Points, making them easier to spot
• Updated visual effects on
Flame Wheels• Updated phase-in animation for
Megagorgon• Updated visual effects for
Punishing Sweep effect using
Spear (Hades Aspect)• Updated icon for
Bone Hourglass (Charon)• Updated visual effects for bonus shields using
Shield (Chaos Aspect)• Updated visual effects for
Magnetic curse using
Fists (Talos Aspect)• Added visual effect when foes are struck by
Charm effects
• Added visual effects for
Power Shot-style abilities granted by
Daedalus Hammers📢 Added visual effects for when foes' projectiles are hit using
Deflect effects
📢 Added visual effect for
Billowing Strength (Zeus)📢 Added distinct effects for
Broken Spearpoint (Fallen Warrior) and
Divine Protection (Athena)• Added distinct visuals to locked exits in inter-region chambers
• Minor updates to several images in the
Codex• Many other visual fixes and improvements
Menus & UI
• Updated look of floating text messages in most in-game contexts
• Updated look of the
Controls screen
• Updated look of timer while using
Tight Deadline (Pact)• Updated look of sidebar art while playing in ultrawide resolutions
• Updated icons in the biome map travel sequence
• Updated presentation when maxing out a Talent in the
Mirror of Night• Updated presentation when entering the
Temple of Styx main hall for the first time
• Updated look of damage preview using the
Rail's Bombard special
• Updated look of various button prompts
• Slightly increased text sizes in various contexts for improved readability
• Improved menu navigation using controller input
• Opening the
Codex no longer requires pressing and holding the command
• Version number no longer appears onscreen during gameplay
(only in the main menu)📢 Various fixes to Bloodstone ammo indicators using
Aspect of Hera and
Aspect of Beowulf• Unified look of
Side Hustle (Hermes) and
Golden Touch (Mirror) text
• Fixed various formatting and text spillover issues in some languages
• Other minor fixes, changes, and improvements
Music & SFX
• Added
five new music tracks! Listen for them in
Asphodel,
Elysium, and beyond…
• Added sound effects for
Fists' Hidden Aspect• Added sound effects for
Rare Crop (Demeter) activating
• Updated sound effects for various
Final Boss attacks
📢 Reverb in the
House of Hades gradually dampens as you fill the place with
House Contractor items
📢 Weapon charge-up sounds pitch faster or slower based on the charge duration
• Updated ambient sounds on the
Asphodel Barge of Death• Updated combat emotes for the
Minotaur• Updated sound effects on explosive upgrades from
Daedalus Hammers• Updated sound effects for
Voidstone invulnerability pulse
• Updated sound effects entering
Chaos Gates• Updated impact sounds using
Electric Shot (Zeus) and
Shield (Zeus Aspect)• Updated sound effects when fulfilling prophecies related to
Hidden Aspects• Updated footstep sound effects while walking on various rugs
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Added one last new character to meet…
• Added many new narrative events, with some for every character
(with more than 3,000 new voice lines!)• Added many new Zagreus voice lines to various contexts for additional variety
• Added Zagreus voice lines to some contexts
(e.g. seeing a Kiss of Styx you can't afford in a Well of Charon)• Added
Codex entries for
Zagreus, a new location, and more
• Added new
Remembrance sequences
(when Lord Hades appears at the start of some escape attempts)• Added a number of new
Inspect Points to various locations
• Added alternate portraits for a couple of characters
📢 Updated requirements and priority for various character subplots
(these should advance more reliably)📢 Updated requirements and other minor changes and improvements to various narrative events
📢 Fixed
Theseus and the
Minotaur sometimes lamenting one another's demise while already dead
• Updated various older voice lines
• The second flashback sequence can now occur several escape attempts earlier
•
Lord Hades will eventually take a brief recess from judging shades
(then begin again…)• You now can listen to many conversations between other characters from farther away
• Sometimes,
Hypnos will be awake and ready to greet you as per his job description
• The
Wretched Broker and
Megaera react to being the
Featured Houseservant• Added several missing subtitles
• Fixes and tuning to various contextual voice events
Miscellaneous
• Integrated additional technical optimizations that should improve performance for some players
• All text should be fully translated in all languages! To our vigilant
Community Translators, thank you!!
• Removed
Development Roadmap, now that we have exited
Early Access and launched
v1.0• Added support for
Cloud Saves (Epic Games Store version)
• Added stickers for each character to the
Keepsakes Screen (once you have forged a bond with them)• Added objective hints for revealing
Weapon Aspects for the first time
• Updated presentation when unlocking a character's
Affinity Gauge• Updated presentation when forging bonds with each character
• Updated presentation when revealing
Weapon Aspects for the first time
• Updated ordering of Keepsakes in the
Keepsakes Screen (now that all of them are implemented)• Updated text position during
Death Defiance presentation
• Clarified text on Boons and Upgrades that affect base damage
(as opposed to adding damage bonuses)• Adjusted size of
Bone-Raker relative to other
Bloodless📢 You now can select the Mouse Wheel when remapping controls
📢 The sound effect for
Fishing Points plays slightly sooner after encounters
• Slightly reduced frequency of crowd reactions in the final chamber in
Elysium• The
Featured Houseservant Board in the
House of Hades starts off looking bare-bones…
• You now can no longer fish in
Thanatos encounters before he appears
• The Supportive Shade in the final chamber in
Elysium now emotes when addressed by Zagreus
• Removed occasional 'Perfect Landing' text when beginning escape attempts
• Added more variety to messages when circumventing
Cerberus in the
Temple of Styx• In the
House Contractor, a message appears under
Court Music before it's available
• Zagreus will not appear to take damage while entering a
Chaos Gate with the
Cosmic Egg (Chaos)• Added several new Victory Screen Commendations
• Updated Credits
📢 Various text fixes, updates, and clarifications
Bug Fixes
• Fixed various issues with environment art layering incorrectly
• Fixed subplot between
Achilles and the
Fallen Warrior sometimes not advancing correctly
• Fixed voice lines not playing when opening the
Codex entry for the
Fallen Warrior for the first time
• Fixed Bloodstone ammo sometimes not regenerating as expected using
Stygian Soul (Mirror)• Fixed golden flecks in the
House of Hades not sparkling
• Fixed an issue where
Infernal Troves could be activated twice
• Fixed visual issues where
Chill effects could make other visual effects too bright
• Fixed combat messages not playing correctly when foes are slain by falling rubble
📢 Fixed
Crush Shot (Aphrodite) sometimes getting blocked unexpectedly
📢 Fixed
Companion Fidi (Dusa) summon becoming trapped outside of the environment vs.
Tisiphone📢 Fixed an issue where losing a
Death Defiance while fishing froze you in place
📢 Fixed
Heaven's Vengeance (Zeus) not interacting correctly with
Vengeful Mood (Zeus x Ares)• Fixed 'Prophecy Foretold' notifications playing invisibly while choosing a
Boon• Fixed visual effects while using
Rocket Bomb (Daedalus - Rail)• Fixed
Companion Rib (Skelly) sometimes summoning in a spot inaccessible to the
Tiny Vermin• Fixed damage fall-off effect not playing on small life bars
• Fixed stun reaction presentation occurring while immune to stun effects
• Fixed a visual issue where
Aspect of Beowulf and
Aspect of Rama attack sparkles became disjointed
• Fixed instances of incorrect button prompts displaying using certain controllers
📢 Many, many,
many other minor fixes
Quote of the Patch
'The labyrinth was then built by an eminent master-craftsman,Daedalus, who had obscured all guiding marks and designed itto cheat the eye with bewildering patterns of tortuous alleys.'~Metamorphoses, Book 8: The Minotaur and Ariadne (Ovid; D. Raeburn translation)[/]