Hand of the Gods

Hand of the Gods Hindu Pantheon Patch Notes - Rebirth

Version
Hindu Pantheon Patch Notes - Rebirth
Version Date
Sept. 26, 2017
Links

Patch Notes

Hindu Pantheon Patch Notes - Rebirth


What’s New

NEW Neutral Cards!
  • Lernaean Hydra
    • Legendary, 6 mana, 5/5, melee, Can only take 1 damage from a single source. Whenever this unit attacks gain +3/+0.
    • Poisonous Hydra
      • Legendary, 4 mana, 4/4, melee, Add a Poisonous card to your opponent’s hand.
        • Poisonous: 2 mana, Your Summoning Stone takes 4 damage if this card is in your hand at the end of your turn.
        • Rapacious Satyr
          • Common, 4 mana, 3/3, ranged, All enemy units played on the same row as Rapacious Satyr take 2 damage.
          • Satyr Pathfinder
            • Epic, 6 mana, 7/4, melee, Your opponent can only play 1 card per turn.

            The Hindu Pantheon is Here!

            • Reincarnate Keyword
              • When this unit or spell would go to your graveyard return it to your hand. It loses reincarnate.
              • Ganesha (Hindu Leader)
                • Pillar of Life: 2 Mana, Deploy a Pillar of Life that heals a random friendly for 1 at the start of your turn.
                • Agni (Hindu)
                  • Common, 6 mana, 4/4, ranged, Warcry: Randomly deal 2 damage to enemies twice. Reincarnate: Costs (7) and your Warcry now hits three times.
                  • Call of Avatar (Hindu)
                    • Epic, 6 Mana, Copy every friendly God in play and spawn an avatar of them. These avatars have <b>Charge</b> and die at the end of the turn.
                    • Bakasura (Hindu)
                      • Common, 3 mana, 3/3, melee, Reincarnate: attacks now ignore immunities and protect.
                      • Dispatch (Hindu)
                        • Common, 3 mana, Return a unit to its owner’s hand. Reincarnate: costs (4).
                        • Echo Blast (Hindu)
                          • Free, 3 mana, Deal 3 damage. Reincarnate: now deals 1 damage.
                          • Flourish (Hindu)
                            • Common, 3 mana, Give a unit +1/+1. Reincarnate: now gives +2/+2.
                            • Illusion (Hindu)
                              • Rare, 5 mana, Create a friendly clone of any unit in play.
                              • Kali (Hindu)
                                • Legendary, 6 mana, 3/3, melee, Warcry: Kill a unit with 4 or more health. Reincarnate: +3/+3.
                                • Kumbhakarna (Hindu)
                                  • Rare, 4 mana, 0/6, melee, Guard, Has 0 movement. Reincarnate: Gains +6/+0 and 3 Movement.
                                  • Moksha (Hindu)
                                    • Rare, 3 mana, Silence a friendly with Reincarnate then deal 5 damage to an Enemy unit.
                                    • Pact of Artha (Hindu)
                                      • Common, 2 mana, Change ownership of two units with the same mana cost.
                                      • Pillar of Austerity (Hindu)
                                        • Epic, 3 mana, structure, 0/3, The next card your enemy attempts to play is countered and this unit is killed. Can be deployed anywhere.
                                        • Pillar of Creation (Hindu)
                                          • Common, 3 mana, structure, 0/3, Whenever you play a structure, spawn a 2/2 Avatar with Charge. Can be deployed anywhere.
                                          • Pillar of Earth (Hindu)
                                            • Common, 2 mana, structure, 0/3, All enemies have their movement reduced by 1.
                                            • Pillar of Exile (Hindu)
                                              • Free, 2 mana, structure, 0/3, Can be deployed anywhere.Warcry: Banish a unit until this pillar is destroyed.
                                              • Pillar of Fortitude (Hindu)
                                                • Common, 2 mana, structure, 0/3, All friendlies you deploy gain +0/+2.
                                                • Pillar of Parity (Hindu)
                                                  • Common, 2 mana, structure, 0/1, All enemy units have 1 less attack.
                                                  • Pillar of Patience (Hindu)
                                                    • Epic, 4 mana, structure, 0/7, Enemy Spells cost 1 more.
                                                    • Pillar of Retribution (Hindu)
                                                      • Rare, 3 Mana, structure, 0/3, The next spell your opponent plays is copied and added to your hand and this pillar is destroyed. Can be deployed anywhere.
                                                      • Prescience (Hindu)
                                                        • Rare, 1 Mana, Discover the top three cards of your deck. Select one, place the others on the bottom of your deck.
                                                        • Rama (Hindu)
                                                          • Free, 2 mana, 2/1, ranged, Your opponent cannot use their Leader Ability.
                                                          • Ravana (Hindu)
                                                            • Legendary, 5 mana, 4/4, melee, Immune: Return Damage, Protect: 1. Reincarnate: gains Immune: Enemy Spells
                                                            • Tribute of Stone (Hindu)
                                                              • Free, 1 mana, Give a friendly unit Protect: 1. Reincarnate: now gives Protect: 2.
                                                              • Vamana (Hindu)
                                                                • Epic, 3 mana, 1/1, melee, Reincarnate: gains +3/+3 and attacks now hit all adjacent enemies.
                                                                • Void Zone (Hindu)
                                                                  • Rare, 1 mana, Target the enemy Summoning Stone. Until the start of your next turn, Silence all Enemy units who end their turn adjacent to it.

                                                                  General

                                                                  • Spells that can be casted instantly such as the Mana Potion, now have a confirm state. This removes a lot of problems players were having with accidentally casting Instant Cast spells.
                                                                  • Arena Level requirement changed from Level 3 to Level 1.
                                                                  • Ranked requirements changed from Level 10 to Level 5.

                                                                  Balance

                                                                  • Enyo
                                                                    • Attack increase from 4 to 5.
                                                                    • Invigorate
                                                                      • Mana cost reduced from 3 to 2.

                                                                      Bug Fixes

                                                                      • Fixed an issue where units that had Charge and Warcry appeared with Warcry twice.
                                                                      • Gold cards now always appear on the left of the default card in the collection.