Common, 3 mana, Give a unit +1/+1. Reincarnate: now gives +2/+2.
Illusion (Hindu)
Rare, 5 mana, Create a friendly clone of any unit in play.
Kali (Hindu)
Legendary, 6 mana, 3/3, melee, Warcry: Kill a unit with 4 or more health. Reincarnate: +3/+3.
Kumbhakarna (Hindu)
Rare, 4 mana, 0/6, melee, Guard, Has 0 movement. Reincarnate: Gains +6/+0 and 3 Movement.
Moksha (Hindu)
Rare, 3 mana, Silence a friendly with Reincarnate then deal 5 damage to an Enemy unit.
Pact of Artha (Hindu)
Common, 2 mana, Change ownership of two units with the same mana cost.
Pillar of Austerity (Hindu)
Epic, 3 mana, structure, 0/3, The next card your enemy attempts to play is countered and this unit is killed. Can be deployed anywhere.
Pillar of Creation (Hindu)
Common, 3 mana, structure, 0/3, Whenever you play a structure, spawn a 2/2 Avatar with Charge. Can be deployed anywhere.
Pillar of Earth (Hindu)
Common, 2 mana, structure, 0/3, All enemies have their movement reduced by 1.
Pillar of Exile (Hindu)
Free, 2 mana, structure, 0/3, Can be deployed anywhere.Warcry: Banish a unit until this pillar is destroyed.
Pillar of Fortitude (Hindu)
Common, 2 mana, structure, 0/3, All friendlies you deploy gain +0/+2.
Pillar of Parity (Hindu)
Common, 2 mana, structure, 0/1, All enemy units have 1 less attack.
Pillar of Patience (Hindu)
Epic, 4 mana, structure, 0/7, Enemy Spells cost 1 more.
Pillar of Retribution (Hindu)
Rare, 3 Mana, structure, 0/3, The next spell your opponent plays is copied and added to your hand and this pillar is destroyed. Can be deployed anywhere.
Prescience (Hindu)
Rare, 1 Mana, Discover the top three cards of your deck. Select one, place the others on the bottom of your deck.
Rama (Hindu)
Free, 2 mana, 2/1, ranged, Your opponent cannot use their Leader Ability.
Free, 1 mana, Give a friendly unit Protect: 1. Reincarnate: now gives Protect: 2.
Vamana (Hindu)
Epic, 3 mana, 1/1, melee, Reincarnate: gains +3/+3 and attacks now hit all adjacent enemies.
Void Zone (Hindu)
Rare, 1 mana, Target the enemy Summoning Stone. Until the start of your next turn, Silence all Enemy units who end their turn adjacent to it.
General
Spells that can be casted instantly such as the Mana Potion, now have a confirm state. This removes a lot of problems players were having with accidentally casting Instant Cast spells.
Arena Level requirement changed from Level 3 to Level 1.
Ranked requirements changed from Level 10 to Level 5.
Balance
Enyo
Attack increase from 4 to 5.
Invigorate
Mana cost reduced from 3 to 2.
Bug Fixes
Fixed an issue where units that had Charge and Warcry appeared with Warcry twice.
Gold cards now always appear on the left of the default card in the collection.