New Sandbox Design
We want to start with words of gratefulness to all of you who shares your opinions and ideas with us, creates videos and other content — we watch every one and always listen!
Today's update makes the Sandbox more camfortable for everyone and brings more unique look.
Objects in the first room are located as if you start moving clockwise after arrival on the eleveator.First of all you get to the office zone with basic interactions, working white board and desctructible objects.Then you meet the Armory and Reloading switcher. As usual, you need to get closer to make the wall turn around and show all the toys.Experimental zone will be the next, you'll find there Custom Ammo Workshop and Nailgun prototype.Next is a large Spawn Zone — it looks like the one that was in the Melee Chamber in older version with Controls Panel on the left of it.On the right wall we regrouped all the Melee Weapons we have for now and removed the missing ones.Brutal Machines Showcase
Meet the orchestra of dangerous machines from real life that you can use! We'll add some of them to Arenas during next weeks.
In the future Rougelike you'll find them along your brutal run and will be able to perform special brutal kills.
We'll keep adding new machines to this showcase and hope to get some feedback from you! We plan to change the overall Sandbox design at least once more so your ideas can become reality.
Meat Hooks
So fun when they hanging around! Try to combine with electricity for better effect.
Drilling Machine
The drill goes drrrrrr.
Stacker
Take those bastards to the ride of their life.
Deadly Pipes and Sharp Spikes
New version of spikes! Now you can rotate pinned enemies and their parts around! We keeped the old ones too.
Upcoming secret machine
Will be added during next week.
Other Updates
- WARNING: May melt your PC!
Custom Ammo: in Shotguns now EVERY pellet (shot) gets changed to custom object. WARNING: May melt your PC!
- Added new voices to enemies in agony, brutaly dying and getting heavy injured with spikes.
- New impact sounds for spear-like objects.
- New sounds when bladed weapon jumps into your hand.
- New bullet hole effect that changes on different materials.
- Fixed Shotgun could become unloadable because of stange sphere appeared.
- Fixed some effects could appear in wrong places.
- Fixed weapon could jump back to the armory/melee wall when you try to grab it.
- Fixed Custom Ammo Mag could appear empty.
- Fixed Custom Ammo first shot could appear on the wrong place.
- Fixed Custom Ammo snap zones could both snap one object.
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