HARD BULLET

HARD BULLET Closed Beta Content Update

Version
Closed Beta Content Update
Version Date
July 9, 2020
Links

Patch Notes

Closed Beta Content Update

This is the first Closed Beta update. We plan to make minor and big updates and add some experimental features during the development.

Please, joint our Discord to get the access!

New Enemies


Ultra-Heavy Soldier




A tough guy with a heavy gun.
Has a lot oh HP and thick armor. You cannot hit or move him.
However, no custom animations for now and the model do not show the damage yet.

Baton Fighters




Actually there is no special model cause every regular enemy can now attack with a baton or gun.
If an enemy looses his gun, he takes out his baton and hits pretty well with it. No, you can't take it yet.

AI Improvements




  • Enemies try to hit you if you get too close.
  • Now enemies have a near death state when they panic and run into cover. Not included into beta yet.

Gore and Dismemberment




Added dismemberment.
We have big plans on adding procedural damage for all flesh and a possibility to destroy the body completely.
We will return to this very important tasks a little later, after some groundbraking updates for puppets are made.

Guns


New gun parameters

Reworked the damage system and changed the core parameters for all guns.
Please, leave your feedback about the new magazines and shooting speed of some models.

Enemies' guns

Now all the enemies have the same gun that you have. You can shoot them off their hands and take them for yourself.

Test Guns

There are a few cool-looking gold guns. They do lots of damage and shoot off limbs immediately. Just for fun.

New Music



Added 10 new music tracks as a temporary playlist.
As usual, we work hard on game soundtrack and all the sounds, we hope to make some major sound updates during this month.

Perfomance in Closed Beta


All these awesome features hit the perfomance so we decided to remove some objects and furniture from the scene.

Will return it after we finish all the update that involve perfomance.