HARD BULLET

HARD BULLET Devlog: Teasing Upcoming Content Update and New Physics Progress

Version
Devlog: Teasing Upcoming Content Update and New Physics Progress
Version Date
April 7, 2021
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Patch Notes

Devlog: Teasing Upcoming Content Update and New Physics Progress

Upcoming: Kowloon City Arena





With this new area we want to showcase how Hard Bullet game will look soon.

A lot of time you'll spend on these dangerous Hong Kong streets so better be prepared. Very soon you'll discover this new arena and get some taste of the upcoming fights!

Kowloon Arena with some overall game improvements and fixes will come this April.

New Physics and Player's Body Progress




Almost finished building this new physics body.

Rewoked and built from the ground new body that adjusts to any height and totally eliminates lots of old annoying bugs:

  • No stutter when you run into a wall or any other static object.
  • Hands do not stuck in small or thin objects anymore.
  • Hands move exactly like your real hands do, no more slow hands!
New body allows us to add complex animations and realistic physics interactions like this slide I perform with my elbows and gun stock. Also expect realistic legs movements and sure we gonna use all these technologies on AI bots too!



New interaction and inventory systems. We totally reworked:
  • Stabbing and Sword wave feels natural.
  • Grabbing bodies and objects is easy.
  • Punches feel much more powerfull.
  • Distance Grab is more intelligent and presize.
New body inventory works flawelessly like never before. It's just a new level of grabbing and keeping objects in holters you need to experience yourself to truely believe it exists.


Building New Game Lobby




Here is a work-in-progress lobby we are currently using in the DevBuild. While the room design will change, it already has some core things that you'll see in the future Hard Bullet.

Missons Map and Police Radio — placing missions and points of interest around the map brings more logic and narrative to the game. Also, we bringing back classic pointer for easier navigation!



Garage in the future your car or motorbike will play a significant role in game balance when going for a mission. Firearms in Hong Kong are prohibited so even suspended cops should keep them away from civilian eyes.



Our hero uses different vehicles to get to mission location and can store guns in the trunk. Changing cars and bikes models changes the amount of guns you can take with you.

Statistics and Achivements Every hero has his cave, so do we. In updated lobby you'll see overall story progress, achivements and binus unlocks, change music playlist from several collections.



Player Customizations — you'll be able to select different outfits that probably will affect your holsters. Still working on it.

Gun Armory will have user friendly interface and firearms are grouped according to their types for easier navigation.


Arenas Being Prepared


Making updates to the current location to prepare them for new physics and mechanics.


Related Devlog Posts:




Climbing in Physics Room
New Gun Grab System
No Hand Clipping and Presize grab

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