Hi all! During last two weeks we've been bringing back features from the old Hard Bullet and reworking some according to new physics. Today we return one of the core features of Hard Bullet — brutal gore and dismemberment.
Before you start gory mayhem journey, let's say thanks to everyone who sends feedback and helps during bugs catching process! This community is awesome!
Gore and Dismemberment
Returned of Dismemberment and Advanced Gore.A lot is still work-in-progress state and we have big plans on making more complex wounds and realistic visuals.
In the Sandbox, the Default immortal soldiers are still immortal so get ready for some crazy gory situations. This is for our testing purposes, we are still in Beta!
If you spawn agressive enemies or visit Arenas, Soldiers will become vulnerable as usuall and won't try to get up when loosing their limbs. Nasty!
Gunplay and New Weapons
Arcade Reload returned. You can switch in Pause Menu between Arcade/Tactic anytime.
Arcade makes it much easier to dualwield because it almost removes the need to change your magazines.
Just bring your guns closer to your hips and they will get a fresh portion of bullets right away! You still can drop mags with the button pressed.
Weapon List Updated. In Beta you can find a lot of new guns and we work on bringing more. Here is a
List of real world analogs and inspirers of the models we use in game.
If you have cool ideas and want to see new weapons — leave your feedback on our forums or Discord.
NEW SMGsMelee weapons reworked
Сuts and cut wounds. Now shows more accurate cuts pojections than are in Main.
You can cut, pierce and hit with different parts of the same weapon and deal different type of damage. This will allow us to add more creative melee weapons and show correct visual effects after hits.
Holsters on the front work with small melee. Big two-handed (spear, axe etc) are still in work and will be added to back holster later.
NEW BLADEDEnemies
Totally reworked behavior system. This will allow us to add more interesting animations and realistic reactions in the future
New Behavior: fighting with bare hands. They will try to avoid your hits and attack from the sides.
New Behavior: running in shootout. Now they can run after you and strafe while shooting.
FIX: No more snake eyes.
FIX: Enemy heads now better follow their targets (bodies still needs some work though).
FIX: Enemies won't shoot each others anymore.
FIX: Enemies won't spawn one on another.
FIX: Enemies won't fall when magazine slightly hits them.
Wide FOV Camera
Added special option for all content creators. Switching to FOV Camera in the Pause Menu will toggle additional in-game camera that is placed at your forehead.
Notice, this will increase your PC calculations and may cause visible stuttering. Make sure everything is fine before starting your Stream.
We will continue to add features for creators to make Hard Bullet a truly cinematic experience.
Rift S Crash Issue Solved
Game had problems on some systems than caused an instant crash for Rift S users. Now everything is fine. Please, report if you got any troubles on our forums or Discord.
Other Bugfixes and Improvements
FIX: Spawn Menu on Arenas now works.
FIX: Default settings in Spawn Menu increased for bigger body counts.
FIX: All piercing torture objects moved to new melee setup and work fine.
FIX: Enemies hand poses for two-handed firearms.
UPD: Added some discriptions to Pause Menu.
Known Bugs and Issues:
Enemies: When loosing pistol weapon, enemies do not go to boxing state until recieving damage.
Enemies: Visible stitch on libs.
Melee: Removed some wepons, will return soon too.
Related Devlog Posts:
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