"Grey Screen" Issue on Quest
The "grey screen" issue, known for causing extended loading times on some systems, has finally been resolved. Additionally, we've updated the way the game processes controller information. Please report any issues you encounter.
We've conducted extensive testing to ensure this solution is as seamless as possible and believe it to be our final approach. We plan to refine it further based on your feedback.
We can confirm that Meta devices are fully compatible with all available launch options:                    Icon in Oculus/Steam/VD overlay
        Manual launch from Steam                
Cable Connection        WORKS
        WORKS                
Cable and SteamVR        WORKS
        WORKS                
Air Link        WORKS
        WORKS                
Air Link and SteamVR        WORKS
        WORKS                
Steam Link        WORKS
        WORKS                
VR Desktop Streamer        WORKS: Launch SteamVR first
        WORKS: Launch SteamVR first    
We've added an extra warning message for 
Virtual Desktop users who might accidentally launch Hard Bullet without starting SteamVR first. This is to ensure a smoother start-up process.
Rooftops Arena Updated
Continuing to refresh our arenas to align with our new vision, this update is particularly special. Not only has it undergone a significant rework for Rooftops, but it also includes teasers for our forthcoming RIDE (previously referred to as Raid) mode, which we have yet to unveil.
Bugfixes & Improvements
- Enemy Generator: Resolved a problem where altering enemy sizes could cause their limbs to stretch or shrink abnormally.
 - Improved the quality of street advertisements within the arenas.
 
Current game version: EA 0.5.43.6 Related Devlog Posts:
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