"Grey Screen" Issue on Quest
The "grey screen" issue, known for causing extended loading times on some systems, has finally been resolved. Additionally, we've updated the way the game processes controller information. Please report any issues you encounter.
We've conducted extensive testing to ensure this solution is as seamless as possible and believe it to be our final approach. We plan to refine it further based on your feedback.
We can confirm that Meta devices are fully compatible with all available launch options: Icon in Oculus/Steam/VD overlay
Manual launch from Steam
Cable Connection WORKS
WORKS
Cable and SteamVR WORKS
WORKS
Air Link WORKS
WORKS
Air Link and SteamVR WORKS
WORKS
Steam Link WORKS
WORKS
VR Desktop Streamer WORKS: Launch SteamVR first
WORKS: Launch SteamVR first
We've added an extra warning message for
Virtual Desktop users who might accidentally launch Hard Bullet without starting SteamVR first. This is to ensure a smoother start-up process.
Rooftops Arena Updated
Continuing to refresh our arenas to align with our new vision, this update is particularly special. Not only has it undergone a significant rework for Rooftops, but it also includes teasers for our forthcoming RIDE (previously referred to as Raid) mode, which we have yet to unveil.
Bugfixes & Improvements
- Enemy Generator: Resolved a problem where altering enemy sizes could cause their limbs to stretch or shrink abnormally.
- Improved the quality of street advertisements within the arenas.
Current game version: EA 0.5.43.6 Related Devlog Posts:
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