[p]Hey everyone, it's time for the monthly update.[/p][p][/p][p]This update includes something you have been asking for a long time now -
updated weapon sounds! While this is our first batch,
we will continue updating the weapon sounds in the coming updates - stay tuned!
We also have some bug fixes, improvements, and a new roadmap. So if you're ready,
here we go![/p][p][/p]
🔉New Weapon Sounds
[p]As you know, Hard Bullet's gun collection is
HUGE, with more than
100 legendary firearms. We've always had unique sounds for each of them, but some of the gunshots have become quite outdated over time.
So, we've started the process of
re-sounding every gun in the game, giving the whole arsenal a fresh and more powerful sound.
And here comes the first batch —
updated gun sounds for 24 weapons:[/p]
- [p]Pepperbox[/p]
- [p]Bodyguard[/p]
- [p]Warthog James[/p]
- [p]Samuel 911[/p]
- [p]Warthog Compact[/p]
- [p]Webley[/p]
- [p]Rhino[/p]
- [p]Sausage 226[/p]
- [p]Spider[/p]
- [p]Gangsta[/p]
- [p]Frenchie[/p]
- [p]Handy[/p]
- [p]MicroGAL[/p]
- [p]GAL[/p]
- [p]MiniGAL[/p]
- [p]Spirit[/p]
- [p]Snake Teaser[/p]
- [p]Veteran 12[/p]
- [p]Sawed Off[/p]
- [p]Barrels[/p]
- [p]Rupert Mini[/p]
- [p]Ivan47[/p]
- [p]Mark 16[/p]
- [p]Repeater[/p]
[p][/p]
🔫Fixes for Weapon Slides
[p]
Hard Bullet is also all about gun tricks and cool takedowns, so we've gone through various weapon slider issues that have started appearing lately and fixed many of them.
[/p][p]
One-handed reloads should now feel much easier and smoother![/p][p]
In the next update, we'll focus on the overall grabbing mechanics and how the game decides which part of a gun your hand grabs first, making weapon interactions more seamless and convenient than ever before!
[/p]
- [p]Pistols: Fixed an issue where grabbing a pistol by the slide could accidentally eject a round. Your hand will now properly move to the slide instead of snapping it into your palm.[/p]
- [p]Shotguns: Fixed an issue where the pump could get stuck while moving or shift slightly even after a new shell had already been chambered.[/p]
- [p]Rifles: Fixed an issue where charging handles on rifles like the Ivan47 could get stuck and fail to eject the empty casing.[/p]
- [p]Sounds: Fixed missing sounds for the last ejected and dropped casing.[/p]
- [p]Haptics: Fixed various force feedback (controller vibration) issues.[/p]
[p][/p]
🗺️Updated Roadmap
[p]Here is our updated roadmap for the next few months:[/p][p][/p][p][/p][p]Alongside various
player body improvements, a
reworked gun-grabbing system, and
new weapon sounds, we're also preparing some awesome new content!
Keep your eyes peeled for the next devlog that will show you more of these new goodies.[/p][p]
You can also expect a
huge new Sandbox with airplanes, lots of
new gun skins, and seasonal events for
Halloween and
New Year.[/p][p]
We're also preparing something special to celebrate upcoming platform releases —
Sakura Gifts, featuring awesome Japanese-inspired looks and
three new Japan-related firearms![/p][p][/p][p]Thank you very much for your support and patience - we appreciate you! ❤️[/p][p][/p][p][/p][p]
Check out our Socials and have a chat with us![/p][p]
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https://store.steampowered.com/app/1294760/HARD_BULLET/"][/dynamiclink][/p]