Hey everyone!
This week, we are happy to introduce some performance improvements, reworked blood effects, and more firearms for enemies to use. Recently, we have seen some of our players having a hard time regarding performance so
we wanted to take this topic as our priority. Smooth gameplay experience is something we aim for everyone!
Performance Improvements
A bunch of improvements to boost your FPS even more in Hard Bullet! Expect
HUGE performance improvement during shootouts with enemies:
- Optimized VRAM usage for smoother gameplay, offering up to a 50% FPS boost on low to mid-tier GPUs, especially when using streaming VR headsets like Quest.
- Enhanced physics and core optimizations, reducing CPU load by up to 30% during action-heavy battle scenes.
Future Performance Updates
Some things we are working on to bring in future updates regarding performance:
- Bullet Physics improvements;
- Adaptive physics for enemies;
- Reworked effects system so we can add more effects with less performance cost;
Blood and Gore Updated
Blood on Cloth and Skin
Different blood patterns now appear on various materials like cloth and skin, with old splash effects replaced by realistic fabric saturation with blood.
Blood saturation:Difference between cloth and skin blood effects:New Bruises
Bruises have been completely revamped to look more natural on different skin tones, with better blending after repeated impacts, eliminating those glitchy dark spots.
Inner Skeleton and Body Damage
Bone models have been updated, and we’ve added a few inner organs for extra realism. Shotgun and rifle damage will appear more brutal, with detailed "skin digging" effects.
Dismemberment looks more gruesome than ever, with realistic bone models and vivid, disturbing visuals when they are exposed!No harm was given to the NPC while showcasing the new update.Movement Speed While Holding Enemies
We've
adjusted the player's movement speed while holding enemies to enhance interaction with ragdolls. This change reduces chaos and makes it more convenient to maneuver them.
In future updates, we plan to make this more dynamic, with movement speed varying based on the size and weight of the object you're carrying.
We’d love to hear your thoughts and suggestions!
Future Gore Updates
Gore is a very important part of Hard Bullet, so we are constantly working on more improvements. Here is a list of the goals we aim to achieve before/at the game’s release, and what you can expect in upcoming updates:
- More detailed blood patterns on clothing.
- More realistic flesh deformations.
- Creation of blood puddles under dead bodies.
- Destructible body parts, including head explosions.
- Death and agony animations that correspond accurately to the type of damage.
Enemy Guns
More Diverse Gun Pools
Redistributed firearms among enemies. Lower-tier enemies will now use basic firearms, while armored opponents will be equipped with more advanced rifles.
New Models
Updated two iconic guns with improved, highly detailed 3D models:
Mark 16 and Gretta 92, custom-made exclusively for you.
Other Bugfixes & Improvements
- Corrected gun names in Arena Challenges.
- Rebaked lighting in Deathbox and its assets.
- Grinder: Fixed issue where ragdolls were not placed inside correctly.
- Leg Kick & Explosives: Resolved bug where kicking grenades or small explosives could cause premature detonation.
- UI: Renamed "Action Arena" to "Warehouse."
- Fixed incorrect positioning of the Wrench when held.
- Hand Spawner: Addressed issues with spawned warning signs.
Current game version: EA 0.7.10.45Upcoming Events
We prepared a surprise for this
Halloween season, stay tuned! We plan to make a timed event with unlockable looks for players and weapons.
And that's a wrap for today's patch notes! 📜
If you haven't heard yet,
we are working on the Quest 3/3S release of HARD BULLET. Check out all the details about the Quest version and the upcoming new game mode with
Story & Rogue-Lite elements below! 👀
https://store.steampowered.com/news/app/1294760/view/4702410905651014113?l=englishCheck out our Socials and keep yourself in the loop!Twitter Discord Mods Patreon