HARD BULLET

HARD BULLET Physics Update — now in public Beta! New Guns, Enemies and Tricks!

Version
Physics Update — now in public Beta! New Guns, Enemies and Tricks!
Version Date
June 1, 2021
Links

Patch Notes

Physics Update — now in public Beta! New Guns, Enemies and Tricks!

Fully Physics based interactions




We built complex systems and inventive solutions to bring you one of the most advanced physics setups on the market.

Complex Gun Physics




Hold guns for any part, perform one handed reloads with shotgans and pistols and any crazy trick you can come up with!



New enemy system



New optimised ragdolls, death animations, physics interactions and much easier to punch and hit with objects!

New Narrative Lobby




As you know we are working on Story mode for Hard Bullet and the new lobby is much closer to the story we going to tell.

This lair of our pratogonist has several very important points of interest we'd like to talk.

New Armory Layout



Legendary weapons are grouped and we are working on new gun appearence. In the future updates we'll add more variations of how you can navigate and group firearms by types, style, ammo type etc.

Such system will allow us to bring new weapon packs and make more noticable updates for shooting side of Hard Bullet.

Press buttons below the layouts to change them.

Level Selector



Trying to make is more user friendly and add more functionality. Right now only Sandbox, Baths and Action maps are avaliable.

Right now there is no Loading symbol, you just need to wait after you chose the Map. Just stay calm and wait a little, especially if the game is not on SSD. It's loading.

New WIP Sandbox




Everything is work-in-progress, we going to improve user experience with every update.

Different level presets.

We made a couple of presets to showcase a sandbox level as we see it.
To make it better and more fun for gamers and content makers we decided to include defferent location into one scene that you can controll.

Right now you can switch between different objects collections on-the-go, try different outfits on a special puppet (soon will be for all), try new guns we are working on.


Weapons and Melee collection



We are proud to present not only greately improved weapons and melee mechanics but also whole new world of guns, blades and blunts we are adding.

Climbing Mechanic



Now, when player has fully physical body, you can perform all kind of physics experiments!
You can climb obslacles even without pressing grab button — Just try it yourself!



Known Issues and Tips for better experience




This version is not polished and have some bugs, glitches and lack of some content from the main game. Here is a list of known issues and some tips.

Bugs and Issues we know about and working on:

  • Using VirtualDesktop? Check this thread to make it work.
  • Texts in Menu are not texts.
  • Only button-controlled magazine removal, no mag-hit-mag reloads or even hand reload. Only on button.
  • Guns are unbalanced, hands on the handles may not fit into poses correctly.
  • Hand pose may glitch and get unresponsive if enemy body disappeared when you were holding it — restart the scene from Pause Menu.
  • Streaming Camera may glitch on SteamVR devices and show 3D artefacts FIXED
  • Some guns may share same sounds.
  • No gun stealing from enemy holsters.
  • Enemies have issues with hand poses when holding guns. FIXED
  • Various sound glitches.
  • Objects in Lobby may glitch and have strange weights.
Mechanics from main Hard Bullet game that are not here yet:

  • No Dismemberment.
  • No Disctructible objects.
  • Basic enemy AI.
  • No two-handed grab for pistols.
  • Magazines are not physical.
  • No wall jumps.
  • No Music on arenas.
  • Lack of sounds in general.
  • No Break-action weapons.
  • No brutal machines exept Grinder and Loader.
  • No cuts, only piercing.
  • Baths and Action in blockout state, no Kowloon, no Office.
  • No Wave/Endless system.
  • No Custom Ammo and Toy Soldiers.
  • Lack of most options.
Tips & Hints for better experience in PhysicsBeta

If you're getting such hand glitch, probably your controllers are out of range. Get them first and then put on your VR helmet.


Check the settings on launch, you can select a different Grip function (stick guns or press grip constantly).


In the Graphics you can set blood effect to be more realistic and make blood puddles effect stay forever — that will increase your CPU calculations, so be carefull. You can turn them off anytime in the Settings during the game.


Well in Baths arena do not respawn player and do not kill bots who fall there. Use Pause Menu to respawn.


Your feedback and ideas


As we start this Physics open beta, we count on your will to improve Hard Bullet and make it one of the best physics games out there.

We want to hear what you think about everything that happens, your ideas about future level design, weapons and enemy interactions. Find together the best ways to apply all these new possibilities that new Hard Bullet brings.

Use Steam Forums or join our Discord to stay in touch and talk directly to the developers!

Thank you all for your support, your comments, and for waiting for so long for this milestone — your belief in our small team helps us to move further!

🔧How to switch to Beta



Importnat: after switching to beta it will wipe the current Steam version so you'll have to download it again if you want to get back to old experience.

  • Go to Steam and find Hard Bullet in there.
  • Click with your Right Mouse Button and select Propreties.
  • Go to Beta tab and in drop-down list select PhysicsBeta.
  • After this download of 6Gb will start.
  • Run game from Steam, no need for SteamVR if you use Oculus devices.
  • That's it! have fun!

If you want to go back to old version, just go to Beta tab in Properties and select None. it will initiate a download of old version.

Related Devlog Posts:




Enemies and Interactions
Player Body and New Lobby
Climbing in Physics Room
New Gun Grab System
No Hand Clipping and Presize grab

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