Hey everyone, it's time for some 
Devlog again! 📜
We are here today to share with you some progress on the 
Quest port and 
what's next on the horizon for HARD BULLET.
🥽 Quest 3/3s Port Progress
Better Graphics for Quest
We’ve developed our own render pipeline to deliver realistic visuals on this platform. Here are some glimpses of the Stairways arena running on 
Quest 3:You can check the full footage here:
https://youtu.be/PY9gq638MUU?si=i7mGwwGUc0xXRDW1📜 Story/Rougelite Mode Progress
More Variative Gameplay
As mentioned in our previous post, we're excited to bring fresh and varied gameplay experiences to Hard Bullet. Let’s take a look at two new scenarios available in the second biome, “
Skyscrapers.”
Exploring the abandoned skyscrapers introduces thrilling new elements, with the addition of 
real-time lighting elevating the realism to an entirely new level. Prepare for an atmosphere that will keep you on edge!
We’re working on new 
interactive objects, like doors! Some of them will be breakable, allowing you to burst through and unleash chaos on unsuspecting enemies. Stay tuned for more dynamic gameplay!
🔺 Upcoming Updates
Shadows and Realtime lights on PC
The significant performance improvements we've recently achieved now allow us to introduce real-time shadows and lighting to Hard Bullet.
These highly anticipated 
graphical upgrades bring a new level of realism to the game. Players will have the option to adjust the quality of these effects or turn them off entirely to suit their preferences and hardware capabilities.
Shadows ON (How it will be)
Shadows OFF (How it is now)
We’re planning to introduce real-time shadows to all 
open-sky locations, such as Rooftops and Backstreets.
Horizon-Based Ambient Occlusion
We’re enhancing Hard Bullet's visuals with Horizon-Based Ambient Occlusion (HBAO) to deliver more 
realistic shadow effects on both physics-driven and static objects across all locations.
This technology significantly boosts overall realism and immersion without heavily impacting performance, as it operates independently of real-time shadows.
Occlusion ON (How it will be)
Occlusion OFF (How it is now)
We plan to enable Shadows and add HBAO on PC at the end of 2024.AI and Animations: Better Run
Here’s a sneak peek at our new animation system in action!
Enemies now move with improved realism, placing their feet accurately based on their actual speed, avoiding obstacles, and stopping naturally.
You’ll also notice they’ve adopted an "
aware" behavior, meaning they no longer target the player immediately, adding a more immersive layer to encounters.
We can’t wait to share even more advanced behaviors, like patrolling, searching, and navigating complex environments. 
Stay tuned for updates!We plan to launch new AI and Behaviours during Q1 2025.If you have missed our 
previous Devlog Post, no problem, here is the link to catch up:
https://store.steampowered.com/news/app/1294760/view/4702410905651014113?l=englishThank you so much for your support and enthusiasm, we really appreciate it! We can not wait to share even more soon!
See you in the Arena! 
https://store.steampowered.com/app/1294760/HARD_BULLET/Check out our Socials and keep yourself in the loop!Twitter Discord Mods Patreon