[p]Hello everyone, welcome to the Halloween Update! π
Today we are introducing not only the Halloween Update itself but also many new & improved features you were looking forward to. We know you're excited and so are we - let's get straight into the patch notes![/p][p][/p]
πIntroducing β HARD BULLET: Tomb Secrets
[p][/p][p]This year, a mysterious ancient tomb has appeared right in our familiar game lobby![/p][p]Make your way through a challenging
obstacle course (or should we say cursed course?), shoot your way through ancient horrors, and collect those sweet, sweet treasures![/p][p]Exchange your treasures for
new Mummy costume pieces and
12 amazing Fire Demon gun skins! π₯[/p][p]
Happy Halloween, and good luck exploring the tomb! π[/p]
ππππππππππππ
[p][/p]
Enemies & AI Improvements
[p]We've added several new enemy states and made AI more responsive to both the player and what's happening around them.[/p]
- [p]Deadlier Gunfire: Enemies using semi-auto and automatic weapons now fire faster, making them more dangerous β beware![/p]
- [p]Leg Injuries: Shooting an enemy in one leg will make them fall to one knee. After getting back up, they'll limp on that leg and won't be able to run anymore.[/p]
[p][/p]
- [p]Both Legs: Shooting both legs will make enemies fall to the ground and die in pain, similar to the behavior introduced with the bone-breaking system.[/p]
- [p]Agony State: After taking two shots to the chest, enemies may fall to the ground and enter an agony state, dying in pain.[/p]
[p][/p][p][/p]
- [p]Falling Animations: Added new animations for enemies falling from heights.[/p]
[p][/p]
- [p]Fall Damage: Enemies will be shocked for a while after falling from high places. They also have a chance to break their limbs or even die if it was too high to survive the landing.[/p]
- [p]Grabbed Enemies: Added a new animation for enemies when you grab and hold them above the ground.[/p]
- [p]Enemy Generator: Enemies created with the Enemy Generator now follow the same behavior rules as enemies from the Hand Spawner. They'll attack the player after taking damage and can enter the angry state if it was selected in the Hand Spawner. So yes β you can finally fight those giants![/p]
- [p]Faster Reactions: Enemies now react faster after being shot, recognize the player more quickly, and switch between animations faster, with fewer cases of getting stuck in place.[/p]
[p][/p]
Improved Grabbing System
[p]Hard Bullet was the first game to introduce our
Adaptive Grabbing system for VR, allowing you to grab weapons by virtually any part. Now we've reworked and fine-tuned the rest of the grabbing mechanics to make weapon handling much more intuitive.
Whether you want to grab a
slide, handguard, pump, or simply place your hand on a non-interactive part of the weapon β we've got you!
No more confusing interaction dots appearing all over the gun. You'll now see only the interaction point you can actually grab at that moment, making
gun tricks, one-handed handling, and magazine reloads much smoother and more convenient.
[/p]
New Weapons and Improvements
[p][/p][p]
Celebrating Japan Culture Month in Hard Bullet! After recent releases, we want to celebrate a little and adding these amazing
legendary Japanese weapons and 11 Sakura skins for some other guns.[/p]
- [p]Kitsune 14: A legendary Japanese semi-automatic pistol from the early 20th century.[/p]
- [p]Shinobi PM: An Eastern cousin of the GAL SMGs, featuring a unique design and grip.[/p]
- [p]Ronin 89: A modern Japanese 5.56mm assault rifle.[/p]
[p][/p][p]
Other Weapons Improvements[/p]
- [p]Revolvers: The ejector is now fully physics-based, allowing you to push it with your finger and manually eject spent casings. In Arcade Mode, ejection still happens automatically.[/p]
- [p]Gun Tricks: Tossing a gun straight up with one hand now makes it spin in the air, giving you enough time to reload another weapon while it's spinning nearby, then catch the tossed gun again.[/p]
- [p]Spirit SMG: Updated in-game 3D model.[/p]
[p]
Player:[/p]
- [p]Finger Physics: Your fingers have individual physics! Now it's up to your imagination to decide what to do with them, and no, don't tell us, please.[/p]
[p][/p]
- [p]Full Body: Fixed an issue where the player's shoulders looked unnatural and moved awkwardly when turning their head.[/p]
- [p]Movement: Fixed an issue where the player could accidentally slide on certain surfaces, such as stairs.[/p]
- [p]Crouching: Made the standing-up animation smoother when getting up from a crouched position.[/p]
π New UI Features
[p][/p]
- [p]RIDE: Added a Refresh Button to generate a new arena sequence if you're not happy with the one you get at launch. We heard some players were even restarting the game lobby just to get a different sequence β no need for that anymore![/p]
- [p]RIDE: After completing an arena sequence, a new randomized sequence will be automatically generated instead of repeating the one you've already completed.[/p]
- [p]Enemy Generator: Added a checkbox to automatically spawn a new enemy when the previously spawned one dies.[/p]
- [p]Hand Spawner: Should be much easier to spawn objects in narrow spaces where it was not possible before.[/p]
[p] [/p][p][/p][p][/p][p]
Check out our Socials and have a chat with us![/p][p]
Twitter Discord Instagram [/p][p][dynamiclink href="
https://store.steampowered.com/app/1294760/HARD_BULLET/"][/dynamiclink][/p]