Hi everyone! Ivan's here.
In this latest patch i'm going to address some fixes but also i will introduce some new features regarding items and modding. So let's start!
- robbery_effect: the effect fired when robbing a shop is not fixed anymore but can be modified and changed by modding. Every shop now has a "robberyEffect" property that defaults to "robbery_effect" but can be changed and set to a custom effect if needed. For example:
{
"shopId": "Business Mailbox",
"shopSpriteName": "business_mailbox.png",
"shopType": "Shop",
"openHour": 23,
"openMinute": 59,
"closeHour": 00,
"closeMinute": 00,
"refillIntervalMins": 60,
"robberyDuration": 10,
"robberyRecoveryMins": 500,
"effectNeededToRob": "business_key_effect",
"robberyEffect": "business_mailbox_effect",
"shopMinItemsDropOnRob": 5,
"shopMaxItemsDropOnRob": 5,
"shoppables": [
{
"itemId": "business_contracts",
"itemType": "SpecialItem",
"price": 1000,
"minQuality": 4,
"maxQuality": 4,
"minQuantity": 5,
"maxQuantity": 5
}
]
}
This example of usage is taken from the BigLife mod by XC.
- maxUses property for items: i've implemented a new property to the BaseItem class called maxUses which controls how many times items can be used before being destroyed. It defaults to 1 but can be raised to create multi-usage items. Example:
{
"itemId": "Old Goat liquor",
"itemSpriteName": "old_goat.png",
"itemExpiration": 43800,
"maxStackable": 1,
"maxUses": 5,
"itemEffectOnUse": "alcohol_effect",
"achievementsOnUse": "UseAlcohool",
"achievementsOnCraft": "BrewAlcohol",
"effectModifiers": [
{
"statId": "playerTemperature",
"statModifier": 5
},
{
"statId": "playerClean",
"statModifier": -2
},
{
"statId": "playerSpeed",
"statModifier": -0.3
},
{
"statId": "playerScandal",
"statModifier": -2
}
]
}
This example is taken from the Vanilla game
- Now equipping a blanket in your equit slot will make you wrap in it like a burrito. This is going to give you some additional warmt modificator. Neat and easy. Thanks to Mike Yamato for suggesting it to me.
- Added support for items containers to have up to 30 slots! This is following the recent update which introduced big containers furnitures. So now also container items (bags, backpacks and so on) can sport lots of slots. In a next patch i will introduce also some big backpacks in the Vanilla game. Until then this feature will be available only via modded content.
- Fixed the Scaby Doo liniment description, which was still missing!!!
- Camping tent confort value was raised due to balancing problems. It is now more comfortable that a bench or a carton box bed.
- The text of the better cardboard bed quest for Harry has been slightly modified to make more clear that he is referring to a Better cardboard bed.
- Some italian localization labels were fixed due to the famous neverending label fixing effect, which causes localization labels to have always some more to be fixed, more and more, for ever and never finishing even if i continue to fix them day after day.
Hey, looks like that's all for now! Those were the patch notes, me it's Ivan, the game is Hard Times and you players are awesome. Thank you for all your support!
Happy Hard Times everybody!
iv.