Hello!Today we have released a new update, v0.8. And about the previous update forgot to write the news.
Therefore, I correct this error and write here about updates 0.7 and 0.8
(and what happened to 0.6?)
I'll start with version v0.7
[*]We divided the movement and turns into different controllers - for both the Vive and the Oculus. Try, move and jump - on the left joystick, turns - on the right. Later we will make a setting in the menu, so that you yourself can determine where the movement is and where it turns.
[*]We added different turn options. There are 3 of them:
- Angle - a turn at a certain angle, 90, 45, 15 degrees by tap on the touch button (or tilting the Oculus stick):
- Snap - turn in the direction of the hand with the weapon. By clicking on the touch button or stick:
- Smooth - smooth turn, non-stop. May be fast-medium-slow:
[*]Fixed some problems with spawn.
Now go to version 0.8.
[*]When you start the game, we now show how many users are currently connected to the game.
[*]When creating multiplayer battle, you can play a mini-game with targets while other players are connected. As soon as several people connect, the multiplayer game will start.
[*]Players receive a notification when someone joins the game.
[*]Made some improvements on optimization.
We are working on further improving the game and optimizing it. Stay with us!