Heavy Hearts
Heavy Hearts 0.5
Patch Notes
0.5
N/A
[Version 4.2 Hotfix 01]
Here is a compiled list of all the updates, many of which were mentioned in previous devlogs, along with some new items.
[Major Updates]
-Brand New, fully animated Title Screen
-Completely Re-done lewd scene. You can find this new scene in the grove.
-Finished Scab, Acnea, and Orcosaurus sidequests. Completing it will get you a pixel lewd scene!
-An existing pixel lewd scene has an additional position added to it. You can find it while camping after the Orc Village.
-Updated UI for Buy / Sell / Inventory / etc
-Save system is completely revamped. You now have 5 slots to save in, and I have removed the ability to save from the pause menu. You now have to interact with an object in the world to save.
-Ability to go back to world map from any level.
-I used AI upscaling techniques and prompts to de-pixelate some backgrounds. Battles are still pixel, but Bust-Conversation scenes now have high-res backgrounds, so as not to contrast.
-There is now a better font for all text. It supports lots of languages, so expect localization soon.
-Replaced the old wooden blimp airship with a real one, completely custom. The new airship represents an advanced civilization, not yet encountered in HH. This includes Rhed's minigame where you can see the massive new deck.
-Keymapping’s have been heavily cleaned up.
-You can now toggle keyprompts between controller and keyboard
-Changed Gossamer Luna (werewolf town) from a side view explorative to a top-down explorative to match the rest of the game. You can now freely roam --Gossamer Luna and talk to the wolves without having to leave and come back
[Minor Updates]
-Less annoying UI sounds.
-You can now view your time played and other stats when selecting a save slot.
-Refactored ALOT of tiles in the name of performance. I hated doing this btw.
-Removed mouse functionality. Everybody hated it anyway.
-Gallery got some improvements.
-A lewd scene in Lv4 got some new SFX.
-Pausing the game now disables layer motion instead of changing game speed.
-Lorestone text has been modified...again.
-There is a new way to display the controls. Controller support is now optimized, and you can change the input prompts between Keyboard and Controller.
-Fixed a bug that softlocked the game if Dog fell down, off the screen.
-Fixed a bug that made replaying Level 8 softlocked and unplayable.
-Changed the ship's "Torches" To Obelisks, and the Obelisk to a large Azulite.
-Removed the Lewd UI from some of the old bonus scenes. This reduced resources and increases performance for the entire game, believe it or not. The old bonus scenes are still available just the same, but some features such as zoom is removed.
-Added an "examine" context prompt to all items that are interactable. Chests excluded.
-Sped up the dialogue menus to display instantly.
-Removed lots of old, unused assets
-Various code cleaned up and refactored because I’m a little better at shit now.
-Made some text during H scenes more readable
-Fixed some issues where busts did not show during conversation.
-Refactored the way that pause/inventory menu pops up.
-Fixed an issue where Rhed would fly to a weird spot in battle scenes
-Added an audio queu when new new levels pop up on world map
-Removed unnecessary buttons from world map
-Tutorials now show correct prompts for new button layout
-Fixed a display priority problem in Orc Villa
-Removed lewd UI from old H scenes. They are now much more straightforward
-Lowered difficulty or OOTA fight.
-Fixed an issue where "End of Demo" text show before end of demo.
-Fixed a video studder issue during cave attack scene
-New Airship deck looks much better. Also, nice crystal effects.
-Changed the text color during some scenes so that it is more visible.
-Fixed some voice blips that were improperly placed
-Removed some context keys from World map . They were useless.
-Fixed some of the tutorial prompts. I will probably have to do this again soon, since localization is going to be a thing.
-Changed some tile priories that caused Luccia to appear under the tiles inappropriately.
-Fixed an issue that caused Luccia's Orc Skin not to toggle when in a lewd scene
-Fixed some wall clip tile issues.
-Fixed an issue where Dog's lines at the beginning of his platforming level did not display.
-Rhed now talks to a new character appropriately during his ship rescue level
-Removed the Slime character that traded stuff. Kyr is so much better anyway.
[Hotfix Updates]
1. Certain abilities were available before they were explained - specifically, Magic, Heavy Swing, and Elements. Now, they will not be available until you reach the appropriate part in the tutorial.
2. There was a weird resolution mismatch in the Orc patrol story. That has been fixed.
3. Removed pause from the world map, and corrected an issue where you would get softlocked after returning from a level early.
4. Fixed some text misalignment issues, and portal locations.
5. Fixed a trigger in L7 that caused you to skip entire stages.
6. Significantly reduced processor load on the Combat Tutorial. Slower computer should notice faster gameplay.
7. If you choose Cheat Mode, you will get alot of coins with it.
8. Kyr now sells *everything*, even those pesky quest items.
9. Significantly reduced the amount of ingredients you need to bring Grumaz. This means much less grinding for beast meat!
10. Changed Wolf movement speed, attack speed, and also gave him the ability to dash by pressing C.
11. Increased Bird movement in his minigame.
12. changed switch logic for L8's key items, which should fix some of the problems people have with certain triggers.
[Version 4.0:]
1. Level 8 & Chapter 1's conclusion. Going beyond the Colonian Approach platforming level, Dog will now navigate the inner city and battlements of the former Human capital. Inside, the player will find out more on what life was like before the Glithe encounter. I am realy happy with this level, because it requires exploration in order to advance. You will need to read, find clues, and find out what happened in order to progress. The final conflict of Chapter 1 is also completed- meaning there will be one last battle before the end.
2. A new fully rendered scene when exiting the cave!
3. A badass title screen that I think more perfectly fits the game's narriative.
4. New combat modes. One is called Counterstance, so you can now counter those pesky unblockable heavy attacks. The other is a new, spoilerrific mode that is only available during certain situations.
5. Some rewrites. There are some major story changes that accomodate the game in the long haul - things that were inconsistent or did not fit the narriative has been changed. You will see more of these changes in Level 5.
6. Rural Merchant Kyr. A young goblin will now buy/sell items from you, unlockable after Level 3. Items will play a larger role in future builds.
7. New Bust for Dog! I did not like the previous bust for our canine companion, so Cheka put together a much better design!
8. Doggo combat companion! You can now take Dog into combat with you. He helps with physical attacks, and, if Luccia is Staggered, he will tank damage for her!
9. There will be new lewd scenes, but there will not be a traditional Major Lewd Event in this update. This is mostly story/tech! Please do not expect another scene similar to the Orc breeding in this build. I will say this: werewolves are coming next!
10. Added one new major animation
Other Updates:
-Player now regains poise slighly faster when blocking.
-Additional animation when Luccia staggers, or is in a scene.
-Additional SFX to some animations
-Updated Hundswolds sprite (Yes, I know you cant really make him out in the turorial, but it needed an upped framecount)
-Fixed a situation where resolution was weird during a battle.
-Increased rate at which cave monsters attack. It was too slow before.
-Removed a bug where the Egg/Glithe had an HP bar.
-Fixed a bug where tan orcs did not go off screen and dissapear during on of the scenes.
-temporarily disabled Counterstance.
-Removed mouse navigation functionality after feedback from community.
-Fixed some ugly tiling
-Adjusted some dialogue during the camp scene.
-Fixed a bug where the fire particles were off center from the bonfire image.
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