Hegemony Rome: The Rise of Caesar
Hegemony Rome: The Rise of Caesar 30143
Version Date
March 27, 2014
Patch Notes
Hegemony Rome: The Rise of Caesar – Changelog Update v30143 – 03/27/2014
Today we bring you another update for Hegemony Rome: The Rise of Caesar. This update focuses on bug fixes, gameplay improvements, and highlights some of the work the art team has been doing to bring the map to life. We're working on some new content as well which we're hoping to have ready for next week so stay tuned.
- Fixed some problems with 'Winter Is Coming' objective
- Fixed auto-complete problem with Britannia supply objective
- Fixed more problems with AI goals getting cancelled prematurely
- Fixed "path not found" message error for units routing in Britannia
- Adjusted burn Menapii farm objective
- Fixed multiple savegame problems
- Fixed more formation index bugs
- Fixed a crash in save game screen
- Fixed a bug with routed units not replacing recruits when they make it home
- Improved some issues with ship movement and formations
- Redesigned the map in south-eastern Britannia
- Fixed crash from cities firing on units with attached generals
- Fixed problem with upgrades being in the wrong slot when loading savegames
- Multiple levels of the same upgrade type are no longer allowed
- Some audio is temporarily disabled in the 32 bit version to conserve memory and improve stability
- Added unit tags for siege engines
- Disabled some less important log messages
- Added visible missile trails to improve feedback on ranged units
- Added more wildlife to the map
- Ranged units will now automatically fire on forts or cities when given a siege command (removed attack range command for sieging)
- Fixed problems with "Insufficient Space" errors when sieging
- Improved some pathfinding issues with bridges