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Hey Hellsweepers, hope you’ve been keeping your trigger fingers limber—because Patch 1.9 is here, and we’re bringing the heat (
and lightning, and frost… you get the idea).
[/p][p]This update focuses on chaos with new dynamic interactions in the environment, enemy variants, fresh traits to mess around with—and of course, FINGER GUN. Yep. You read that right.
[/p]
▶️ Watch the Patch 1.9: Deadeye Highlights Video:
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Finger Guns: Deadeye Style
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It's exactly what it sounds like. Hold out your hand. Make a gun shape with your fingers. Now pew pew.[/p][p][/p][p][/p][p][/p]
Dynamic Environments 2.0
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Remember when you could light and extinguish lanterns from a previous update? Well, the world just got a lot more alive (and more deadly).[/p][p][/p][p]
You can now:[/p]
- [p]Freeze water surfaces to turn puddles into slippery traps[/p]
- [p]Electrify water to shock enemies standing in it[/p]
- [p]Ignite gas vents with Fire or Volt for explosive effects[/p]
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New Toxin Variants
[p][/p][p]Toxin variants of enemies come with unique attacks and abilities like being able to self-heal. [/p][p]
[/p]
New Traits to Play With
[p][/p][p]We've added a fresh batch of traits for you to discover and equip.[/p][p]
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▶ Full list of new traits below in the patch notes.[/p][p][/p]
What’s Next? Tell Us.
[p][/p][p]We love building this game alongside you. Drop your ideas in
Discord or wherever you hang out—we're always watching. (In a friendly, non-creepy way.)[/p][p][/p][p]And as always: If you're enjoying Hellsweeper, drop us a review or share the trailer with someone who needs a little more chaos in their life.[/p][p]
Discord |
Reddit |
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[/p][p]Crafted with love,
Mixed Realms[/p][p][/p][p][/p][p][/p]
Full Patch Notes
[p][/p][p]All items with * were inspired by community suggestions! :)[/p][p][/p]
New Content
- [p]Added option to display damage numbers in Options > Visuals.*[/p]
- [p]Add the Finger Gun.[/p]
- [p]Added new traits:[/p]
- [p]—Straw Into Gold - Forged version of 'Experience is Gold'.[/p]
- [p]—Pew Pew - Transforms bullets into a Finger Gun.[/p]
- [p]—Approved Ammo - Bullets can be equipped without a gun equipped.[/p]
- [p]—Improv Attachment - Adds a mounting bracket for attachments to the top of the Shotgun.[/p]
- [p]—Savanna Prowler - Firing Rifle's Alternate Fire will switch its firing mode between Burst and Auto.[/p]
- [p]—Zappity - Raise the melee weapon above your head for 2s to infuse it with Volt.*[/p]
- [p]—Legally Separated - When thrown, the Chakram will split into 2.*[/p]
- [p]—Psycho Toss - Axe can be Power Thrown in any form.[/p]
- [p]—Try Confidence - Player dashes forward when Flashspeed is performed.[/p]
- [p]—Bleeding Flower - Katana's Blossoms will selt-detonate after 3s.*[/p]
- [p]—The Invisible Blade - Katana can't be drawn from the scabbard but can still perform Flashspeed.[/p]
- [p]—Spot Seeker - The Katana is conjured in its bow form.*[/p]
- [p]Added bow traits to the Katana:[/p]
- [p]—Projectile Mastery[/p]
- [p]—Deadeye[/p]
- [p]—Bouncy Arrows[/p]
- [p]Added Roguelike option to disable treasure chests and loot totems. Loot drops are increased to offset the changes.*[/p]
- [p]Added environmental interactables:[/p]
- [p]—Gas Vents that can be ignited with Fire or Volt, spewing out fire.[/p]
- [p]—Water can be frozen with Frost or electrified with Volt.[/p]
- [p]New Toxic variants:[/p]
- [p]—Minion[/p]
- [p]—Flying Head[/p]
[p][/p]
Balancing & Optimization
- [p]Added penetration for Frost Tempest.[/p]
- [p]Changed the elemental effects of the Chakram*:[/p]
- [p]—Fire Chakram will leave behind a burning trail.[/p]
- [p]—Frost Chakram will shoot ice projectiles.[/p]
- [p]—Volt Chakram will drop explosive projectiles.[/p]
- [p]Increased damage for Fire Tempest.[/p]
- [p]Increased Rifle's damage, including its Alternate Fire.*[/p]
- [p]Increased detection range for the whistle \[PSVR Only][/p]
- [p]Improved player sliding.[/p]
- [p]Improved the ejecting of the Chakram.[/p]
- [p]Made the Mage Staff's off-hand grip slidable.[/p]
- [p]Reduced delay after firing Rifle's Alternate Fire.[/p]
[p][/p]
Bug Fixes
- [p]Fixed Bullets being able to block enemy attacks.[/p]
- [p]Fixed torque of thrown objects during bullet time.[/p]
- [p]Fixed Mage Staff's spell not stopping after being released from Phantom Limb.*[/p]
- [p]Fixed certain weapons not activating when attached to the Kanata Scabbard.[/p]
- [p]Fixed auto-nocking of the bow not spreading to bows that are being phantom limbed.[/p]
- [p]Fixed Gyro Ring unable to descend after reaching the height limit.*
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