Heretic + Hexen

Heretic + Hexen Heretic + Hexen | Update 1

Version
Heretic + Hexen | Update 1
Version Date
Sept. 26, 2025
Links

Patch Notes

Heretic + Hexen | Update 1

[p]Update 1 introduces a variety of new features, gameplay changes, fixes, and modding improvements and is available on all platforms[/p]

✨New Features 

  • [p]Heretic: Added original game's Firemace placement randomization (albeit with 100% spawn chance instead of the original's 75%)[/p]
  • [p]Added option to disable cutscene subtitles in Accessibility menu[/p]
  • [p]Added option to restore original two-button press behavior when selecting inventory items[/p]
  • [p]Added option to restore original behavior where flying forward or backward will keep you at the same height, regardless of looking up or down[/p]
  • [p]Added option to disable weapon animation smoothing[/p]
  • [p]Added 'look up', 'look down', and 'center view' key bindings[/p]
  • [p]Allow use of more buttons to advance through intermission text screens[/p]
  • [p]Gameplay Modifiers menu is now accessible from episode and player class screens, instead of just difficulty selection[/p]

πŸ”€ChangesΒ 

  • [p]Hexen: Buffed Bloodscourge damage and adjusted autoaim behavior to work better with large crowds of enemies[/p]
  • [p]Hexen: Slightly increased attack speed of Timon's Axe[/p]
  • [p]Hexen: Decreased Quietus mana usage from 14 of each type to 10[/p]
  • [p]Hexen: Slightly increased Wraithverge mana usage from 18 to 20[/p]
  • [p]Hexen: Improved smoothness of weapon attack animations for the weapons: Timon's Axe, Hammer of Retribution, Mace of Contrition, Wraithverge, Sapphire Wand, and Bloodscourge[/p]
  • [p]Improved smoothness of weapon raise and lower animations[/p]
  • [p]Disable menu ambience if music soundtrack is set to None[/p]

πŸ§‘β€πŸ­FixesΒ 

  • [p]Automap now scrolls at a consistent speed regardless of screen resolution[/p]
  • [p]Automap now zooms more quickly when using a mouse wheel[/p]
  • [p]Strafe left and right keys will now cancel each other out to match original game behavior[/p]
  • [p]Monsters can no longer be pushed off ledges by player weapon attacks[/p]
  • [p]Triggers can no longer be skipped in certain circumstances when sliding along walls[/p]
  • [p]Enemy missiles will no longer fire slightly downward, preventing incorrectly exploding on certain windowsills[/p]
  • [p]Monster melee attacks no longer have infinite height[/p]
  • [p]Multiplayer scoreboards will no longer show zeroed out stats in certain cases[/p]
  • [p]Fixed cases where disabling viewbob would cause weapon sprites to offset incorrectly[/p]
  • [p]Locked door messages will no longer print if door is activated from back side[/p]
  • [p]Fixed strafe modifier key not working for mouse or controller movement[/p]
  • [p]Fixed missing accented glyphs in supported languages when using Classic typeface[/p]
  • [p]Prevented messages at the top of the screen from being stuck after loading certain save games[/p]
  • [p]Heretic: The Chaos Serpent in Faith Renewed will no longer shoot fireballs over the player’s head[/p]
  • [p]Heretic: Gauntlets will no longer push enemies backward[/p]
  • [p]Heretic: Fixed status bar not redrawing correctly on level transition if crossfade option is disabled[/p]
  • [p]Heretic: Shadowspheres will now correctly penalize enemy aiming at the player[/p]
  • [p]Heretic: Fix black box on Firemace sprite[/p]
  • [p]Hexen: Fixed cases where weapon sprites for certain melee weapons (e.g. Cleric Mace) would occasionally jitter[/p]
  • [p]Hexen: Fixed explosions having infinite height[/p]
  • [p]Hexen: Messages for switch sequences in Deathkings will now print properly[/p]

πŸ—ΊοΈπŸ”€πŸ§‘β€πŸ­Level Changes & FixesΒ 

  • [p]Heretic: Fixed inconsistent blood floor texture behavior; blood floors will no longer deal damage)[/p]
  • [p]Heretic: Fixed inconsistencies between types of locked door textures to be consistent with original game[/p]
  • [p]Heretic: E1M6: Fixed an instance of overlapping monsters on Hard difficulty[/p]
  • [p]Heretic: E2M1: Removed a few Weredragons in singleplayer, for a bit less grind[/p]
  • [p]Heretic: E2M2: Remove mid-air floating stalactite[/p]
  • [p]Heretic: E2M5: Fixed non-damaging lava sector around yellow key[/p]
  • [p]Heretic: E2M7: Remove unreachable enemies from disabled green key track on easier difficulty modes[/p]
  • [p]Heretic: E3M5: Fixed gargoyles getting randomly stuck on hanging corpses[/p]
  • [p]Heretic: E3M6: Remove out-of-bounds Quartz Flask which caused 100% items being unobtainable[/p]
  • [p]Heretic: E4M2: Fixed softlock caused by skipping triggers for lowering the yellow key pyramid[/p]
  • [p]Heretic: E5M1: Fixed unobtainable secrets; add additional Tome of Power to maze area[/p]
  • [p]Heretic: E5M2: Fixed missing texture on waterfall steps after blue door[/p]
  • [p]Heretic: E5M3: "Pod-walk" and "Barrel-walk" sections are no longer required to reach the non-secret exit[/p]
  • [p]Heretic: E5M5: Fixed unobtainable secrets[/p]
  • [p]Heretic: E5M6: Fixed sky-pillar cutoff when viewing the starting area from the secret ledge outdoors[/p]
  • [p]Faith Renewed: E5M1: Fixed unobtainable secret[/p]
  • [p]Faith Renewed: E1M3: Fixed softlock caused by progressing beyond the green doors without a green key[/p]
  • [p]Faith Renewed: E1M6: Fixed non-lava damaging floor sector[/p]
  • [p]Faith Renewed: E1M7: Fixed unintended skip to yellow key and softlock caused by leaping into firepits near start[/p]
  • [p]Faith Renewed: E1M9: Fixed being able to escape beyond the playable bounds of the map in certain areas[/p]
  • [p]Vestiges of Grandeur: Serpent Temple: Fixed portals to Garden of Medea and Korax's Domain only being usable one time[/p]
  • [p]Vestiges of Grandeur: Korax's Domain: Fixed softlock when choosing incorrectly for the final puzzle switch[/p]
  • [p]Vestiges of Grandeur: Korax's Domain: Fixed co-op shortcut teleporter only being usable one time[/p]
[p align="start"]β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”[/p]

πŸͺŸMicrosoft StoreΒ 

✨New Features 

  • [p]Added support for using the Windows virtual keyboard for text inputsΒ [/p]

πŸ”€ChangesΒ 

  • [p]Removed option for exclusive fullscreen to fix some issues with Game Bar overlays and to allow virtual keyboard to work[/p]
[p align="start"]β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”[/p]

πŸ› οΈπŸ”€Modding ChangesΒ 

  • [p]Added warning that the mod uploader is not available when using a controller[/p]
  • [p]Heretic: Added a new non-randomized Firemace actor that can be placed in custom maps[/p]
  • [p]Heretic: Resolved issue where wand start option was not available when launching Heretic mods[/p]
  • [p]Heretic: Removed ambient sound limit[/p]
  • [p]Heretic: Removed D'Sparil boss teleport spot limit[/p]
  • [p]Heretic: Sector type 4 will now visually scroll again[/p]
  • [p]Added WF_AUTOAIMFARTHEST flag for weapons; instructs weapon to priortize the furthest available target for autoaim, rather than the nearest[/p]
  • [p]Added A_MStaffAttackEX (customizable Bloodscourge attack) codepointer[/p]
  • [p]Fix issue when setting playerclass flags in EXDEFS[/p]
  • [p]A_RadiusDamage now has flags for customizing behavior[/p]
  • [p]Added 'endpalette' and 'enddemon' UMAPINFO keys, allowing arbitrary maps to use finales for Heretic Episodes 2 and 3[/p]
  • [p]Fix crash when loading certain old mods that utilize custom textures[/p]
  • [p]Updated order of graphic lumps in IWADs to match the originals, to fix potential HUD display issues in community source ports[/p]
  • [p]Moved UMAPINFO lump for Heretic to heretic_ex.wad, for better compatibility with community source ports[/p]
  • [p]Only evaluate the -warp commandline option on first launch, not when switching games in the game selection screen[/p]