Heretic + Hexen

Heretic + Hexen Update 2

Version
Update 2
Version Date
Nov. 4, 2025
Links

Patch Notes

Update 2

[p]Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms![/p][p][/p]

✨New Features

[p] We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out![/p]

🧑‍🏭Fixes

General
  • [p]Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled[/p]
  • [p]Fixed some rare crashes around changing music when navigating through the Raven Vault[/p]
  • [p]Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled[/p]
Heretic
  • [p]Improved physics when walking over explosive pods, making them harder to accidentally slip off now[/p]
  • [p]Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor[/p]
Hexen
  • [p]Enemies can no longer see or use melee attacks on you through polygonal objects[/p]
  • [p]Class selection now works properly when changing class in split screen multiplayer[/p]
  • [p]Disabled difficulty modifiers from incorrectly showing up when changing class[/p]
  • [p]Fixed missing sprites in Mage's Arc of Death attack[/p]
🧑‍🏭🖥️PC Fixes
  • [p]Vibration settings are now set correctly per player in split screen modes[/p]

🛠️🔀Modding Changes 

  • [p]Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods[/p]
  • [p]Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports[/p]
  • [p]EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one[/p]
  • [p]EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts[/p]
  • [p]EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures[/p]
  • [p]EXDEFS: Added ability to add & replace strings (text) for all supported languages[/p]
  • [p]EXDEFS: Added ability to define custom switch textures[/p]
  • [p]EXDEFS: Added support for MBF21 functions[/p]
  • [p]GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)[/p]
  • [p]GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)[/p]