Hero Siege
Hero Siege Beta 147 Update (Mercenaries now have shields!)
Version
Beta 147 Update (Mercenaries now have shields!)
Version Date
June 15, 2019
Patch Notes
Beta 147 Update (Mercenaries now have shields!)
Hard work pays off! Here is another big batch of patch notes! Also Mercenaries now have shield slots :)
General
- Improved loot collision and masks
- New Boss Health Bars
- Increased Gold Drops a bit
- Improved some zone outlooks
- Improved buff system and class based buffs like lancer counter
- Overal optimization to code
- Added an immune indicator to ranged resisting enemies if the projectile doesnt pierce
- Re-made Damien's Art
- Improved how chat works
- All gems now stack in the chest
Loot
- Buffed basic 2 handed chainsaws
- Increased Weapon damage scaling (norm-myth) by 10%
- After level 100 crafted items can range from 100 to 150 ilevel
- Increased chance of getting sockets in items slightly
- Gave major loot factor increase to all difficulty act bosses (doubled inferno act boss factor)
- Increased Selling price for items
Mercenary
- Mercenary disabled in PVP
- Added a shield slot for Mercenary
- Mercenary can now use Tomahawk properly
Balance
- Added additional drop chance to Rifts and Satanic Mode
- Nerfed Cursed Doll movement speed on Elites
- Wormholes start from 205 @ inferno
- Increased stamina scaling per point by 1 for every class
- Decreased physical class manacost scaling a bit
- Increased all spell damage scaling per point by 10%
- armor scale per level up to 1.25% from 1%
Fixes
- Fixed Loot masks (was borked)
- Fixed AS 0.00 on items
- Fixed going back to town with TP and ending up next to Z1 entrance
- Fixed waypoint navigation with gamepad
- Fixed quest timer for "they are spawning too fast"
- Fixed Aspeed comparing and calculation for items
- Fixed anubis wall of lightning for all FPS settings
- Fixed iLevel scaling for items between 100-150
- Fixed weapons that dont show attack speed
- Fixed Akrea being immune all the time
- Fixed a mpPath crash
- Fixed damage boosts
- Fixed a few more relics
- Fixed Shrine and Potion boosts
- Fixed Max hp calculation from relics etc
- Fixed Max Mana calculation from relics etc
- Fixed Pirate set Chest piece giving fire damage
Classes
- Increased higher tier spells starting damage for all classes
Pyromancer
- Re-worked fireflies and apocalypse + fixed the spells in multiplayer
- Fixed Blazing Trail not starting immediately
- Apocalypse now only triggers from ignited enemies (Fireswarm causes ignite)
- Increased Ignite lasting from 3 seconds to 5 seconds
Marksman
- Fixed Homing Rocket text saying chance + damage
- Doubled Homing Rocket turning speed.
- Fixed Multiturret attack speed for all FPS settings (speed is 1.25 second cooldown)
Nomad
- Increased Sandstorm cooldown by 1 seconds
Necromancer
- Minions now gain 10% of the player's HP in their hp pool
DemonSlayer
- You can now cancel charge by pressing the button again
- Reduced the knockback for charge
Demonspawn
- Fixed talent tooltips for Mana Devour + increased mana devour amount by a lot
- Buffed Manacalypse from 10% + 2.5 per level to 50% + 3.5 per level
Shaman
- Spirit Wolves now have the player's movement speed
- Spirit Wolves now have the player's movement speed
- Improved Elemental Blast's projectile hitbox
- Nerfed Spirit Wolve's damage scaling a bit
White Mage
- Fixed standing next to enemies and Restless Spirits not dealing damage