Hero Siege

Hero Siege Beta patch 165!

Version
Beta patch 165!
Version Date
June 29, 2019
Links

Patch Notes

Beta patch 165!



We got some treats for ya! Check the notes below! :)

General


- Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc)
- Exp loss now only happens with enemies above your level only
- Melee mercenary Offensive tree implemented
- Melee mercenary Defensive tree implemented
- You now gain 2% hp per sec according to your max health
- You now gain 2% mana per sec according to your max mana
- All Elemental spells are now scaled also with your classes damage source (physical / magical) 75% of it
- You can now craft flawless and perfect gems for all the gems
- Added a new rune "Aux" which increases Wind damage by 5%
- Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc)
- Exp loss now only happens with enemies above your level only
- Melee mercenary Offensive tree implemented
- Melee mercenary Defensive tree implemented
- Added re-bind to jumping
- Increased Armor => Reduction scaling more

Balance


- Reduced Skeleton Warrior dash ability detection range from 500px to 128px
- Mercenary now has players MS
- Increased Armor to Reduction scaling
- Increased Arrow Volley delay from Archer enemies
- Improved how Frost Skeleton spin works + made the hitbox the right size
- Skeleton Warriors can now be stunned and interrupted from dashing
- Party play now increases MF and EXPGain by 1% per extra player
^ Players need to be in the same instance and alive

Items


- Added weapon animations to "Steve's Bang"
- Added a new 1 handed hand gun satanic "Chills of War"
- Added 2 new norm-myth lances
- Added 2 new satanic lances
- Fixed wrong affix from Chills of war and put it to fred & pal
- Added Windfury to wind swords
- Increased the flat AS gain from armors
- Act 1 now has a higher probability to drop satanic Boots
- Act 2 now has a higher probability to drop satanic Amulets
- Act 3 now has a higher probability to drop satanic Chests
- Act 4 now has a higher probability to drop satanic Shields & Charms
- Act 5 now has a higher probability to drop satanic Weapons
- Act 6 now has a higher probability to drop satanic Gloves
- Act 7 now has a higher probability to drop satanic Weapons & Charms

Fixes


- Fixed inventory compare
- Fixed ranged immunity from melees
- Fixed relic "The Sun"
- Fixed TP to town putting your hero to left or right of the town
- Fixed few relics with missing translations
- Fixed ilevel 1 drops (at least cant reproduce in any zone) let us know
- Fixed wrong numbers in Shield Lancer's Shield Wall
- Fixed crypts missing tiles
- Fixed ranged enemy dealing too much damage when surpassing damage with reduction
- Fixed plenty of desync problems
- Fixed Satanic upgrade making items dissapear
- Fixed Pirate Rapidfire
- Fixed Binding Use button
- New backend fixes for mercenary inventories
- Fixed music for act 3 and act 4

Relics


- Improved Bouncy relic (bigger hitbox)
- Improved Dragon's head relic
- Removed Kings Crown, Steam Sale, The Glove for now before we re-work them.

Nomad


- Fixed + Nerfed Traveler
- Dissipate now creates 3 projectiles instead of 1
- Eye of Ra now hits the 3 closes enemies instead of 1
- Nerfed Demolishing Tornado damage but increased duration by 1 second
- Increased Demolishing Tornado orbit range
- Fixed Rupture
- Small Tornado hitboxes are now bigger

Redneck


- Fixed Moonshine madness calculated twice.
- Fixed Hitbox on Chainsaw Massacre

Shaman


- Wolves now scale off of magical damage

Necromancer


- Minions now scale off of magical damage

Viking


- Increased Berserk scaling

Pirate


- Fixed Rapidfire tooltip showing wrong %
- Fixed Rapidfire calculated twice.

Amazon


- Changed Talent 8 and Talent 9 synergy to Strength

Plague Doctor


- Changed spell type from magical to poison

Demonspawn


- Manacalypse no longer uses your mana more than the manacost