Heroes of Steel RPG

Heroes of Steel RPG Update #122: Weaving the Pattern

Version
Update #122: Weaving the Pattern
Version Date
April 7, 2023
Links

Patch Notes

Update #122: Weaving the Pattern


Another huge patch is now ready to fix 90% of the remaining issues reported with the Witch from our community. A big thanks to everyone who has flocked back to the Underdeep, for telling us about your new builds, for reporting bugs and for leaving a review!

Our upcoming heist RPG is on the way!


Right now ~1,000 of the Kickstarter backers for Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadmap for events coming up this fall. Make sure you’ve wishlisted and followed Cyber Knights for news and a special discount when it’s released!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Story Event Fixes


Most importantly, this update fixes an issue where the Granthorn Smith would not start … a very important project … if Syvana was in your group. Also, around the Underdeep others smiths were not providing dialog prompt to ask where the most legendary smiths could be found. Both are now fixed!

We fixed a conversational blip in Oskahold where the Reeve insisted Syvana was going to get a mace, even though she gets a spear. And we fixed an odd looping bug that could occur around Syvana's relic under specific circumstances.

Talent Fixes


There is a huge heap of minor Talent fixes, so check the change log for details. Most important, Quagmire is now working and does spread its death curse. Hex Web 9 and 10 are cooler. In nerf-town, Occult Calling now properly throws spears at the advertised range and not at +1. Invest more for more range!

And finally, a number of places where the wrong Skill was still listed or no Skill was listed at all in conjunction with a Talent's abilities has been resolved.

v5.1.7 - 4/7/2023


- Fixed issue where Granthorn smith would not start the important crafting project if Syvana
- Fixed missing dialogs at other smith's shops across the Underdeep inquiring about the best smiths in the known world if Syvana
- Fixed issue with Quagmire not pushing its death curse, improved its range and power of level 9 and 10
- Fixed issue with Occult Calling allowing you to throw spears 1 range farther than advertised
- Fixed issue with Preternatural Speed not showing that it uses Sorcery for its duration boost
- Fixed issue where Lifeforce Regeneration showed that its healing was based on Lore when it is actually Conjuring
- Fixed Level 10 Hex Web, trading +8 SP cost for only requiring 2 AP (instead of 3)
- Fixed issue with Hex Web description running off screen on smaller resolutions
- Fixed missing SFX for Witch Talents
- Fixed issue with Oskahold Reeve talking about a mace when a spear is given
- Fixed possible bug with Syvana Relic choices being repeated