This week, we've made some improvements to the crafting system, focusing on making the tuning rules better and more transparent.
Tuning is more likely to turn up a crafting result with stats that match your tuning gear, and we've made sure that the tuning item is displayed on the post-crafting screen so that you can see it and the crafting result you got, as well as being able to take a single screenshot to capture both.
There is a very lively discussion about crafting happening on our forum if you want to see some of the results others are getting as well as great Q&A:
http://startradersrpg.proboards.com/thread/15354/arts-crafts?page=1Thanks to all of our supporters and especially for those leaving reviews!
v4.3.3 - 3/16/2017
- Improved New Crafting System, better tuning capability
- Improved New Crafting System, after crafting tuning item is displayed
- Crafting create mighty enchantment from mundane Weapon or Armor with magical power
- Each Crafting costs 2 Bloodstones, tuned with magical gear; use your Bloodstones wisely
- Thousands of new magical weapon and armor possibilities
- Magical weapons can now add +Move Points, +Dodge, +Parry and +Stealth
- Boost-In to Episode 2 gains +10 Bloodstones