Hello there,
This patch is part one of a three part plan to do a mini-rework of Hexagod. Over the past month I have been trying to make combat in Hexagod fun and interesting (while not being too complicated), and ultimately it wasn't working. This is because at its core I want Hexagod to be a fun peaceful village builder with a little bit of strategy. Combat ran counter to those goals and as such I have disabled it in the game.
Instead I want to address some of the large issues in the game first of which is tile placement. In it's previous state tile placement was more or less cosmetic only and this rework is centered around making tile placement feel interesting and meaningful.
The first phase of this is moving tile placement out of packs and cards and into the shop. You'll now be able to place groups of 4 random tiles (smart randomness coming soon). As you are placing the group you can rotate clockwise/counterclockwise. This single change has made tile placement far more fun and has really opened the design space up.
Here is a devlog chatting about this patch and my goals for combat:
https://www.youtube.com/watch?v=VmMrS_q7-fwIn the next two phases I plan on adding in mechanical benefits which will further reward smart tile placement.
Phase 2: adjacency bonuses and tile resources
Phase 3: resource expansion
Please let me know if you have any ideas or questions. I always knew combat might ruin the game, but I needed to explore that idea fully and ultimately I think my gut was correct.
Cheers,
Aarimous
Demo 0.6.0 Patch Notes:
Reworked Tile Placement
- Goal: make tile placement more interesting and and open up the design space for tile adjacency bonuses
- Now you will buy and place groups of tiles directly from the shop
- Select the tile group by left clicking and cancel the selection by right clicking
- You can rotate the tile group by using the UI button in the shop or by pressing Q/E for clockwise/counter-clockwise rotation respectively
- You get a free daily reroll
- The cost will scale up each time you buy a tile group
Combat and Unit Stats
- Combat and evil hexes have been disabled (likely forever)
- Simply put this system was changing the core vibes of this game, and although combat could be fun it just didn't fit for my vision of Hexagod
Other Changes
- Changed the cost and values of almost all the buildings (this will change)
- Fast forward now is 4x instead of 3x (just seeing how this feels)
- Increased the tile victory points
- Adjusted the card artwork for clarity (will likely change this again)
- Move the bottom bar to the top
- Removed military resources (for now)
- Added in icons for the various screens
- Moved favor to the resource bar and added in a shop button
- Adjusted the first quest to now reference tile groups
- Probably a bunch of bug fixes