Hey there,
I have been working hard on implementing your ideas for how the demo can be improved. This update brings new art to the tiles, a mini reworked of the tile base types, and bunch of polish/juice to make Hexagod feel better to play.
A lot of these changes were made to allow a new mid/end game system where you'll be able to add subtypes to each base type. I'll go into more detail about this in the next patch, but let's just say this will be a great system that should add a ton of depth to the tile placement system.
As always, thank you for all the feedback and support as I keep working on the demo and the full version of the game.
Cheers,
Aarimous
Demo 0.3.0 Patch Notes:
- Added new tile art for the tile base types
- Added new tile types for Hill, Plains, and Forest
- Updated building logic for which tile types they can be placed on
- Mountains and Tundra are no longer placeable by the cards and instead now are exclusive to the evil hex system
- Added a menu and buttons
- Update the tool tips to be easier to read
- Added a tombstone when a villager dies
- Adjusted the numbers on some of the quests
- Removed the "Shrine" card from packs and added a Ritual card
- Added new animation for sacrificing cards
- Fixed a bunch of bugs
- Added a bunch of new sound effects
- Other stuff I am probably forgetting about