Hexworld

Hexworld 0.7.3

Version
0.7.3
Version Date
Oct. 26, 2023
Links

Patch Notes

Hexworld 0.7.3


(Fortress Tower sketches)

Update Notes

- A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs.
- Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems.
- Use [Z] to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally
- Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others)
- Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others)

Fortress Tower

- New art and sfx
- New ground and aerial attack
- Shield Projectors are shown on the main HP bar

Misc

- [Fireball Wizard] Additional attack added
- Some inertia added to the golems when two islands collide
- Dynamic music added for Desert Region
- More info is shown for spells in the Shop (e.g. shield hp, boost duration)
- Game time added in pause menu and game completion screen
- 'Structures Lost' stat now includes captured structures not just destroyed ones
- Floating platforms should not spawn near blocked tiles anymore

0.7.2 Fixes (was not announced)

- Fix for sprites artifacts in Hub on 4k screens
- Fix for Boss HP Bar scaling at 4k screens
- Fix for unexpected camera slide to the center of a level in some cases