Hikari: First Interlude

Hikari: First Interlude 0.02.11

Version
0.02.11
Links

Patch Notes

0.02.11

This week is all Elf, all night! If you had been diligent last week, you might have noticed that I snuck in the skeleton and a few new renders for the Kojia path in the wife swap game section. This week I've added all the renders to finish it out, along with some new animations to fill it in. Many of the applicable animations from the Kojia gold path have been reused as well.

On top of that, the Ayre path is now added. Hers is a little different since she's really not happy about how the Captain has been treating her and her family, who would be... So she gets alittle instructional help from a lady named Sue, whom we've not seen since the comic.

Both Kojia and Ayre, being critical paths for the main plot, have more animations than Cloe or Clair, not that we don't love them. ^^
To get to these paths, play through as normal until the encounter with Krish, Kojia, and Ayre on the observation deck, agree that Hikari, Sasa, and Tsuki YOUR women, then choose to let Tsuki, then Hikari, then finally Sasa deal with the problem. You will then be given the choice of choosing between Ayre, Kojia, Cloe, or Clair. Choices along the way will effect later content, but be irrelevant towards getting that added in this version.

With that, I believe that's the end of chapter two! Next week will be a technical week. I've already got renders going, but I need to build new sets and more imporantly, I need to make that gallery actually freekin do something. We've got scenes to put in it now!!!