Hobo: Tough Life

Hobo: Tough Life 0.46

Version
0.46
Version Date
Oct. 30, 2018
Links

Patch Notes

Update 0.46



Hi everyone ːsteamhappyː,

since the first release we have released lots of updates, with many cool features, but the current update 0.46 is by far the biggest one yet!

Before we get to the changes and features I would just like to inform you that we have started working on video series about the development and we have already released our first video update. It is about our upcoming Quest system. So if you haven't seen it yet here it is:

https://www.youtube.com/watch?v=YXB30iE_otk

And now to the new features!

Graphics



We have done huge overhaul of 3D characters. There is now already 4 times more characters than in the previous versions and many more are already in the production. Each playable character (Oldster, Lucky,…) has now its unique 3D model.





Animation



Animation system was completely redone. This change was crucial for the upcoming combat system. The system is now much more polished and robust. While working on it we were also able to add new animations for the player's character and the current one were upgraded.

The fact that the player is freezing or has low health is now reflected in the animations.



Also when you are drunk your character behaves differently.



Audio



With this update we have been working also on polishing sounds in the game. We have added dozens of new sounds.

Footstep sounds are now changed based on the surface you are currently on. There are sounds for dirt, concrete, wood etc. Footsteps are also affected by the current weather condition like puddles or snow. All this leads to a greater immersion in the game.

Gameplay



The biggest changes in this update were made in the gameplay. Hundreds of small details were fixed or improved alongside with some core gameplay changes and new mechanics.

  • Willpower is the player's new parameter. It is used to unlock entrances, unlocking locks and conversation options, revealing every content in the bin, etc. Once this parameter was used, then in order to use it again you have to gain enough willpower first.
  • New perks
  • [*]Guts - This perk allows you to enter residential buildings and ask the residents for help.
    [*]Dumprider - You can find useful resources in garbage piles throughout the city.
    [*]Burglar - This perk allows you to break into locked residential buildings.
    [*]Shameless thief & Shameless thief 2 - Current perk Shameless thief was replaced by these two perks. Shameless thief reduces negative impact on player's morale by 80% and Shameless thief 2 doesn't decrease morale when stealing.
  • Detail of the item has been upgraded with lots of small graphical improvements like new icons for parameters.
  • We have added possibility to compare selected gear with the currently equipped one. Also every selected item (not just gear) now shows its effect on your parameters.
  • There is now possibility to buy back your items, which you have already sold, but not every NPC will allow you to do so. Also each NPC offers different items for buy back. Usually Hobo characters are more likely to have this possibility.
  • Notification system was redone. It is now more compact and with better visuals. There is also a new skill notification.
  • Mini game has undergone big changes. It has 4 levels of difficulty and It behaves differently based on actions you are currently executing.
  • [*]In conversation the mini game is time limited. Blue fields have disappeared and the result is based on when you will hit some green field. Having master or expert in conversation skill increases your time for the mini game.
    [*]Mini game in crafting is not time limited, but you need to hit blue or green fields multiple times until you reach 100%. Each hit (regardless of the color) consumes energy. Failing the mini game no longer discards input resources.
    [*]Unlocking rare item in bins is really similar to the crafting, but if you have failed instead of energy it increases your smell or damages your gear.

Other changes & Bug fixes


  • Added visualisation of NPCs difficulty to conversation
  • Added possibility to change keyboard settings in the options
  • Equipped consumable items in Quick slots remain equipped even after consuming all items on that slots, so that you don't have to re-equip after you gain that item again
  • Starting items have been changed
  • Changed price of damaged clothing
  • Improved and polished content of lockers
  • Item bought from Hobo is now removed from hobo's inventory. This item is then re spawned after some period of time
  • Indoor Hobo characters can now be visited even during night
  • Fixed GUI glitches on parameters when value is between 99-100%
  • Success in upgrading of hideout components is now based on minigame
  • Improved GUI of hideout upgrade
  • Changed amount of items in lockers (small - 2, medium - 4, large - 6)
  • Removed 99 stocked limit on items
  • Possibility to sell and burn equipped clothing
  • Information about potential addiction is no longer displayed in dialog, but in the notification. Active addictions can be seen in the player's HUD
  • During weather calamities all shops are closed and locked
  • Added continue button in the main menu for faster loading of the latest save
  • Fixed incorrect scale on multiple 3D models
  • Fixed issues with resetting locks after they were unlocked
  • Repaired reset of reputation values
  • Improved lighting conditions near hobos Monty and Rejsek
  • Improved motion blur on moving characters
  • Fixed missing ť Ť characters in fonts
  • Polished vegetation
  • Removed initial dialog with resolution settings. This settings was moved to the menu under options
  • Fixed floating trees in the park
  • Fixed glowing texts
  • Fixed issues with receiving gold coins after reaching max level
  • Improved performance and visuals of weather particles
  • Reduced light intensity of fire barrels
  • Fixed spawn points in the shopping center near the park
  • Fixed missing colliders in the pit area
  • Repaired collider in the park
  • Improved navigation of NPCs
  • Improved reflections
  • Improved ambient lighting
  • Improved puddles quality on ground surfaces
  • Street lights are switched on sooner
  • Automatic language detection
  • Fixed incorrect UV mapping on multiple models
  • Removed guide in the inventory, because it was outdated. Replacement is coming soon

Enjoy the new update!
- Perun Creative