Hobo: Tough Life

Hobo: Tough Life 0.51

Version
0.51
Version Date
Dec. 19, 2018
Links

Patch Notes

Update 0.51



Hi everyone ːsteamhappyː

Christmas is almost here, but that doesn't stop us from developing new features for you!

Gameplay


  • Current lock picking was replaced with a brand new minigame.
  • Stealing is now detected as a crime by near policemen. Once the crime is detected, the policeman will start chasing you. There are different levels of crimes. For example stealing from a locked bin is not the same as breaking the shop. If you are not careful enough you might end up in jail. Therefore it is wise to wait till the night and use other players as a watchers, who will inform you if the policeman is nearby.
  • Finally we are releasing first part of the quests. These quests are mainly targeted for beginners and their main purpose is to learn core mechanics of the game.
  • However this doesn't mean that these quests aren't for skilled players. Even the entry quests offer rich dialogues and brand new gameplay. For example one of the quests unlocks temporary jobs in the labor office. This means that once in a while you can clean trash in the streets or do construction work and for that you will get some extra money.

Other changes & Bug fixes


  • Added blank map, so that you can use quest navigation even without map item
  • Fixed incorrect rotation of the player in the map
  • New and improved graphics of the map
  • Diary and crafting notification system
  • Reworked sleeping system
  • Added new npc - hobo Maisner
  • Instant teleport of npcs when starting conversation replaced with movement transition
  • Added IK blending for npcs
  • Added new movement animations to npcs
  • Repaired outside map colliders near Prior
  • Fixed lock state synchronisation
  • Fixed takeall issues in coop
  • Fixed issues with changing resolutions in options
  • Fixed floating bins in business area
  • Fixed hobo's drinking animation
  • Added shadermaps for semi transparent objects
  • Fixed mismatch between hideout's buffs Cure and Faith
  • Faster and more stable synchronisation of lockers
  • Faster processing and synchronisation of items
  • Sprint on gamepad/controller is no longer activated by holding left trigger, but instead it is activated by moving the trigger to the max on Y axis
  • Reveal of content in rubbish bin using willpower is now synchronised
  • Fixed disappearing progress of other players in rubbish bins
  • Added notification for start/end of weather calamity
  • Added missing fences in Zizkov
  • Fixed various errors related to NPC spawn in coop
  • Fixed possibility to self send network message
  • Fixed NPC spawn and navigation around Prior
  • Fixed colliders in business district
  • Fixed player fading when entering newsstand or fastfood
  • Fixed npc's LOD fade
  • Repaired showing of notification about entering end season zone, when you are not inside that area
  • Polished bloom threshold
  • Repaired empty output logs after game crash
  • Fixed loading/saving problems with rest places in shelter
  • Hobos no longer disappears during weather calamity
  • Improved visualisation of level up notification
  • Added alternative text on shops during weather calamity
  • Key J now opens quests diary directly
  • Improved quest diary visuals
  • Fixed issues with help bar while comparing gear
  • Added removal of addictions after death
  • Updated item database
  • Overall polishing of game mechanics and game balancing
  • Fixed incorrect stealing difficulty of items on client
  • Fixed GUI glitch when selecting non-active buff
  • Changed behavior extrapolation on clients
  • Repaired incorrect weather resistence when using Fahrenheit degrees
  • Added quest sounds

Since the last update we have also released a new video about development. This time it is about our own text editor which we use for creating conversations and quests. So if you haven't seen it yet, you can check it out here:

https://www.youtube.com/watch?v=q8wMQds6BqE

Merry Christmas and enjoy the new update!
- Perun Creative