Hobo: Tough Life

Hobo: Tough Life 0.74

Version
0.74
Version Date
Nov. 6, 2019
Links

Patch Notes

Update 0.74 + development news

Hi everyone!

It's update time ːsteamhappyː

Story


We are currently focusing 100% on creating narrative part of the game. We have made huge progress in this area, but there is still lot to do. The story revolves around interaction with various factions (Guzzlers, Criminals, Baron, Junkies, Fort,…). Each faction has its own background story, unique characters and story line.

In the past few weeks we've been working on implementing those factions in the game. This means creating 3D models, adding new locations, writing quests etc. Small part of this is already available in this update. However new NPCs are not yet interactive, because their narrative content is not finished.

New location - Fort




New location - Guzzlers




Over 25 new characters. Others are already in the production.


Writers went crazy. 40+ new quests and that's far from all :D


Combat


We have news regarding combat, one good and one bad. Lets start with the less pleasant one. Due to a complexity and limited time we had to abandoned freeform combat system. We have worked on this for sooo loooong, however we were still far from completion and since our primary focus is story there was no time left for us to finish this feature in its original form. Nevertheless we came up with an alternative fighting system. Combat takes place in conversation mode. The system is turn-based. It depends on your weapon, strength, armor, health, oponent's health, etc. It isn't as great as freeform fighting, but on the other hand it opens possibilities to connect combat with dialogues e.g. options followed by threats, dealing with aggressive npcs etc. Also choosing this alternative approach means that combat will be in the game much sooner. This means weapons, new perks, fights with chasers, policemen, hobos and more in the next update ːsteamhappyː

Sneak peek of weapons


Combat (Alpha version!) #1


Combat (Alpha version!) #2


0.74 Changes & Bug fixes


  • Reduced CPU performance overhead of 3D characters
  • Reworked system of 3D hobos (day/night behavior removed)
  • Lots of small performance improvements in code
  • Fixed issues with resetting animal's and hobo's data after changing worlds
  • Fixed issues with missing hobos
  • Improved hideout performance
  • Added weapon slots in the inventory
  • Improved conversation system (more robust and stable)
  • Fixed possibility to start conversation while the player is beat up
  • Improved reflections on multiple places
  • Fixed light blending in prison
  • Fixed world bounds around Zizkov
  • Reworked response system of NPCs + new responses
  • Reduced size of the fire barrel
  • Improved fire barrel lighting
  • Fixed incorrect position on map when inside
  • Fixed issues of random talks with hobos
  • Fixed possibility to buy already sold items for half the price
  • Fixed issues with reduction of patience points in conversation
  • Fixed problems with missing options after conversation minigame
  • Fixed AI navigation under train station
  • Lots of small game balancing improvements
  • Added new services for Bear

Enjoy the new update! ːsteamhappyː

- Perun Creative