Hi everyone!
We hope you are doing well during these difficult times. Nevertheless covid-19 won't stop us from delivering what we have promised, so here comes the update ːsteamhappyː
Main new features
Indoor stealing via 2D GUI was transformed into 3D. This means that inside locations like residential buildings, warehouses… were replaced with 3D equivalents with residents, lockers etc.
In the previous version, combat was initiated only by the player (except situations when NPC was drunk). Players were thus safe wandering around the city. This is no longer the case. Around the city there are now thugs. Aggressive NPCs, who are triggered by your presence. If you refuse to give them what they want (money or some loot), they will beat you up.
We have added significant amount of new NPCs in to the game. This resulted in better variety among the characters in the crowd. Also thanks to the increased amount of models, NPCs are now dressed differently depending on the outside temperature.
Newly added male models
Newly added female models
Newly added story characters
Prison has underwent many changes. Equipment in the cell is no longer only decorable, but actually usable. Once you enter the prison, all your personal belongings are taken away. After you leave the cell your items are returned to you. Except the illegal ones (like weapons or drugs), which are confiscated and stashed in the police station.
We have added two new perks.
[*]Smuggler - Reduces amount of contraband confiscated if you get arrested.
[*]Alcoholic - You are more charismatic while inebriated.
Also each perk has now hand drawn picture in the description
Story
We have added lots of new story related locations and NPCs. So far most of the NPCs are not intractable, but this is going to change with the upcoming narrative update.
Other changes & Bug fixes
- Added new bins and lockers around the map
- Added new inside location - post office
- Added vending machine synchronization
- Repaired issues with weapons trading
- Repaired issues with stealing using mouse
- Repaired inaccurate collider dimensions of other players, when they are inside building or dead
- Reworked save/load system of NPCs
- Removed outdated chinese translations
- Repaired broken state of NPCs (e.g. NPC permanently angry on the player for no reason)
- Fixed game crashing when exiting game while GUI is still active
- Fixed NPC behavior after combat
- Fixed crime detection by surrounding NPCs
- Fixed issues with selling equipped gear and weapons
- Willpower no longer needed for initiating stealing
- Fixed thread collisions in lockers synchronisation
- Fixed time issues after creating new game
- Fixed lost and found shop ("death shop")
- Fixed problems with ambient sounds after leaving inside location
- Fixed issues with bag equipment
- Fixed footsteps sounds in inside locations
- Fixed hints system while sleeping
- Stats maximum reduction after death decreased from 10 to 5
- Removed reduction of dryness after death
- Replaced interaction synchronization with more robust system
- Exit phrases of NPCs were moved from conversation to pop up messages
- Added system for re-positioning players and NPCs when they are outside combat area
- Added warning dialog for situations when steam connection failed
- Improved visualization of items with stock count over 999
- Repaired synchronization of bins content between players
- Smoother 2D images rendering (less pixelated pictures)
- Fixed issues with trade request icon
- Fixed rare error when triggering combat in coop
- Fixed possibility to set more hideout bonuses then actual maximum
- Fixed problems with hideout bonuses after death
- Repaired positioning of various props glitched inside near by buildings
- Reduced interaction distance
- System of weather calamities was reworked -> there is no longer weather calamity during first season, next two seasons are extremely hard and after these two there are no more weather extremes)
- Replaced legacy willpower icon in items description
- Fixed problems with health of inside NPCs
- Improved colliders in Zizkov area
- Improved overall game balancing
- Improved spawn distribution system of NPCs
- Improved garbage collection and memory managment
- Improved combat animations synchronization
- Improved depth of field
- Improved shadermaps
- Core code optimizations
Enjoy the new update! ːsteamhappyː
- Perun Creative