Hey guys!
We just wanted to let everybody know that our first update is now LIVE! We have made some tweaks to the game in regards to balancing and bug fixes. Also, we have taken some of your suggestions and implemented them into the game!
For one, we have removed the $tarch price for putting your spuds in therapy! Also, we have made it a little easier to traverse through the shield portion of the tutorial.
Another major addition to the game was the Chinese translation, meaning the game will now be available in Chinese (simplified) as well! In addition, we ever so slightly polished up the translations for Japanese, Russian, and Polish.
Lastly, we have added Linux support to the game!
For a detailed changelog of everything included in Patch 1.0.1, we have outlined everything below.
HAPPY GAMING!
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Bug fixesGeneral- Fixed some issues with regards to objectives in a late-game galaxy
- Fixed some phase transition issues in some Boss Fights.
- Fixed text that was showing up incorrectly in Random Encounters and Skills.
- Fixed some issues with displaying the wrong sprite in some situations with random encounters and battles.
Upgrades- The initial boosts for the Training Room and Crafting Workshop now occur at Level 3
Weapons- Fixed an issue with the Primordial Starfall not performing its intended effect while Aether is active.
Cutscenes- Fixed an issue that sometimes caused characters to display strangely when skipping cutscenes to various junctures where a choice by the player is required.
Balance TweaksExploration- Tweaked the rates at which some Choice Encounters occur
- “Traffic Jam” should occur less often now.
- Generally increased the damage dealt by punishing choices
- Generally increased the rewards given from Choice Encounters
- Generally increased the rewards given from completing Explorations
Research- All Research Costs have been rebalanced across the board in order to make it generally less easy to obtain high tier Researches until later in the game.
Bosses- Reduced a certain boss’ difficulty by approximately 20%, particularly in terms of health and skill damage.
- Improved the weapon health of a few bosses.
- Added an additional phase for the Necronomicon boss.
- Increased Max Charge for the Necronomicon boss so that it can now fire up to 2 weapons simultaneously from time to time
- Changed some completion rewards for yet another boss.
- Phase transitions for a certain other boss have been revised.
Weapons- All weapons' attack tweaked across the board, especially for Unique weapons that Hit All and apply debuffs/buffs. Typically, weapons that apply multiple debuffs/buffs should do more damage now.
- Robbing Hood's Charge Cost has been increased by 1, which also increases damage by about 10%.
- Luna's Aegis now heals for 100% of its attack rather than 50%.
Other Changes- Hub Planet appearance will now change from galaxy to galaxy.
- Added a highlight on the corresponding shield button in order to make the tutorial easier to follow.
- Reduced the speed at which battle rewards appear and disappear from the screen, which should allow a little more time to read it.
- Removed $tarch Cost for Trauma
Some overall graphic improvements for various skills and weapons.