Home Sweet Home : Survive

Home Sweet Home : Survive Home Sweet Home : Survive OBT2 Update details

Version
Home Sweet Home : Survive OBT2 Update details
Version Date
May 26, 2022
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Patch Notes

Home Sweet Home : Survive OBT2 Update details

Visitor Skill



Tim
Nona-Metal Knife - After not holding any items for 25 seconds, Tim receives the 'Nona-Metal Knife'. Hitting the Warden with it stuns the Warden for 1 seconds.

Jane
Not Alone - After Jane's soul is dropped Jane can self-ressurect with half HP after 90 seconds. If resurrected by other Visitors, Jane revives with Full HP.

Uncle Pae
Not Alone - Can see aura of all Visitors.

Nipa
Sixth Sense - Nipa can press [R] to activate her sixth sense revealing the Warden up to 3 seconds. When the time limit is reached, the Warden can see Nipa's aura for 3 seconds.

Ong
Berserker - When HP is below 50%, the damage dealt with weapons increase by 5 units and has no delay upon a successful hit

Aof
Let's Fight Ghost - After not holding any items for 15 seconds, Aof can use his bare hand to punch the Warden, dealing 10 damage and briefly stunning it for 1.5 seconds. If Aof uses a Chaplet to attack while the ability is ready, he stuns the Warden for 1.5 seconds instead.

Yuri

Flash Shutter - After not holding any items for 20 seconds, Yuri will get an item called "Camera". Shooting the Camera's flash at the Warden causes 3 seconds Blindness.

zBing (Ping)
Cat Lover - zBing will have a 'Cat' following her. Pressing R will switch item in her hand with the 'Cat'. She can also use the cat to pick up any items within an 8 meter radius.

Don
Unholy Rattan - When Don successfully uses the Rattan, he stuns the Warden for 2 seconds and reveals their aura for 5 seconds

Mewmew
Cheer Up - When holding a syringe Mewmew can press [R] to dance and heal for 20 hp/second for teammates within 3 meters range

Visitor Perks

Take a Rest
Move speed is 30 units faster while walking.

Door Slam
Using Doors or leaving Lockers and Wardrobes while the Warden stands in front of it stuns the Warden for 1.5 seconds.

Lucky Shot
Gives 20% chance that weapon durability does not reduce when hitting the Warden.

Focus
Perfect Success area becomes 40% wider when performing Skill Check.

Sturdy
When attacked while performing a ritual or opening a box, the progress bar won't be reset.

Adrenaline
Move speed increases 200 units for 3 seconds after getting hit.

Master of Herald
Reduce active perk cooldown by 30%

Short Pray
Reduce reviving time by 50%

Superhero Landing
When jumping from a high point, receive 50 units of move speed for 3 seconds

Thread Expert
Holy String Trap Progress Bar will be reduced to 2.5 seconds and no longer require skillcheck.

Treasure Hunter
Open all item chests two seconds faster.

Sharp Eye
Gain more Progress Bar bonus by 1.5% when successfully performing Perfect Success.

Never Give Up
Visitors sprint 30 units faster when they carry a Soul with them; however, the soul's countdown keeps going.

The Watcher
Visitors can see Item Aura through walls within 20 meters.

Syringe Expert
Visitors can use the syringe while moving without interupting the healing.

Watch Your Back
Whenever Visitors are in the middle of a progress bar, they can now see in all directions

Others

Holy Rice - Does long range attacks. Silences the Warden preventing them from using their active abilities for a short duration and deals 5 damage
Ritual item - Only 1 Ritual Item is required to perform the ritual
Reducing Ritual Steps - Decrease amount of steps for the rituals to one
Niwarn's Portal
  • The Visitors will no longer receive a ping on where the portals will spawn
  • Visitors can no longer leave the portals open. When they have been left open they will close automatically
  • In the case that there are only one Visitor left, the special Niwarn's portals will spawn and slowly open automatically. Wardens can close the special portal.
Attacking - Added a delay in between visitor's attacks with melee weapons upon successful hits. (Chaplet, Holy Rattan)
Stamina - Remove Stamina bar
Tracks - Wardens can now see tracks left behind when Visitors run.
Hole - Visitors can now jump into holes without taking fall damage

Warden Skill



Belle
Blood Portal - Teleport to a Visitor in the direction Belle is facing, if there is no Visitors in the direction, she teleports to a random Visitor.
Blood Trail - Upon activation, Belle sees a bloodtrail that leads to Visitors within a 20m range.
Bloodthirst - Bloodseek gauge increases faster

Prisoner
Prisoner Chain - Releases a chain in front of the Prisoner. If a Visitor is hit, they will be pulled in.
Charge - Charges forward. Deal 30 damage upon hitting a Visitor
Tremor Smash - Hold Attack Button to increasing the stun area

Nymph
Phase Shift - Upon activation, Nymph's attacks become melee and create puddles to alert when Visitors step on it.
Snap - Nymph snaps her fingers deailing 20 damage per aqua ball landed on the Visitor. Each aqua ball lasts for 7 seconds and triggers drench. The aqua balls will be removed from the visitor if they use a warp.
Aqua Touch - Aqua balls will deal damage on Visitors only when Nymph snaps. Visitors that are drenched reveals an aura for 3 seconds.

Heartrocker
Scream - Releases a sound wave 13 meters forward. Visitors who are hit are unable to use any items for 10 seconds and will move 50/40/30/20/10/0 units slower with the slowing effect decreasing every second.
Echo Noise - A sound wave explodes in a radius of 13 meters from the object Heartrocker destroys. Visitors who are hit moves slower by 40/32/24/16/8/0 units with decreasing slow effect after every second and have their location revealed for 5 seconds.
Sonic Wave - Stops moving to listen for sounds from Visitors. When sonic wave hits a Visitor, they reveal their aura. The radius of the wave increases over time

Nylcan
Beast Claw - Activates the leaping stance and leap upon pressing attack. Dash forward 8 meters and upon hitting a Visitor deals 30 damage. This attack can be use to destroy objects and walls. When used while in Hunt Mode, dash 10 meters instead.

Hunt Mode - Upon activation, Nylcan howls increasing his speed for 15 seconds and causes Visitors to leave a scent trail at their latest location. During hunt mode, Nylcan's active perk has no cooldown. Landing a successful hit ends hunt mode.

Wolf Sense - When Visitors interact with items or objects within the scene they leave a scent for 20 sec. When picked up, Nylcan can see the Visitor's trail up to 3 times. Visitors leaves a scent when they interact with objects in the map. Visitor's trail will not be visible to Nylcan when he doesn't use this perk.

The Rigger
Dinner - The rigger can pick up Visitor items and digest it for 3 seconds giving her puppet 10 energy
Embrace - Shoots the mechanical arm forward, if it hits a Visitor or a wall the Rigger pulls herself towards the target. Consumes 5 energy/second
Perfume - Sprays perfume forward reducing the move speed of Visitors by 40 units. Consumes 1 energy/second
Snip Snip - Snips forward dealing 28 damage using 3 energy/second
Switch - Change weapons

Warden Perks


Dark Occult
Reduce Active Perk Cooldown by 30%.

Auto Guard
Upon taking Damage 4 times, there is a chance special immunity triggers.

Helmet
Gives 33% chance of Resisting Stun and increases the chances of resisting when the perk doesn't trigger.

Serial Killer
A successful execution resets all cooldown.

Poltergeist
3 seconds after Immunity is activated, walking through door and wall holes will destroy them. Movement speed will slightly decrease at the moment of impact

Last Dance
Performing execution recovers 70 HP.

Jump Scare
Reduces the range that Visitors can hear the Warden by 8 meters

Special Receptor
You'll be notified when there are Visitors within 10 meters range.

Stamina Drain
Landing a successful attack on a Visitor when the perk isn't on cooldown will slow their move speed by 60 units (cooldown 30 sec).

Phasing
Wardens can walk through activated sigils but will lose 50% move speed for 1.5 second

Aftershock
When this ability is available, receive the disarming status. The next successful attack will disarm the target

Shell Barrier
When attacked from behind, melee weapons will be destroyed.

Infected Wound
A successful attack prohibits Visitors from using a Syringe for 20 seconds

Counter of Pain
When attacked while immune, reflect 10 damage to the attackers

Landing Sign
When Visitors jump from a high location, Wardens can see their aura for 10 seconds

Pray Hunter
Whenever there are 2+ Visitors praying at a ritual, the Warden can see their auras.

Others


Specter mode - Remove Specter mode and replace with warden's individual active skills
Warden's status - Remove 'movement speed' and use 'Bloodseek' to increase the movement speed. This will make the starting speed of all Warden the same but the maximum speed different.
Decreasing Ritual Progress - Wardens can decrease progression once per each ritual and can destroy it further when Visitors pray at the same ritual
Bloodseek
Updated how Bloodseek works
  • Each Warden has varying Bloodseek guage size leading to different max speed for each Warden
  • Increase Bloodseek visibilty range
  • Bloodseek now increases at the same rate for every Warden
Hole - Wardens can jump through holes.
Immunity - Wardens under Crowd Control can no longer cleanse it when using Immunity

System


Rework : New gameplay
We renamed Specter as Warden and Survivor as Visitor.
Survivor is renamed as Visitor
Specter is renamed as Warden

New Feature
  • Cost Perk
  • Each character now has different cost limit for perks. The most perks a character can equip is 3.
  • Accessories customization
  • Added a system to customize the Wardens.

Match making rating system
Updated matchmaking for players with varying skill levels to better improve gameplay experience

New Scoring System
Overhauled the scoring system for both sides with the highest score being 400. The score breakdown now has 4 categories for each side.

Visitors:
  • complete objective
  • decoy
  • tem Usage
  • Assist

Warden
  • Punishment
  • Chase
  • Complete Objective
  • Rampage

Rebalance map [layout]
Rebalance 4 levels for open beta2 (OBT2)

[*]Hidden Graveyard
[*]Car Junkyard
[*]Mangrove
[*]Abandoned Hospital Building B


Rework visual : Main menu / Lobby / Map
Rework game visual and graphic quality

[*]Lobby
[*]Main menu
[*]Hidden Graveyard
[*]Car Junkyard
[*]Mangrove
[*]Abandoned Hospital Building B


Rework : Manual
Added HSHS Manual for open beta2 (OBT2)

Add free character
Added new basic characters : Belle and Prisoner

Characters Purchase
Added new character Nymph and Ong that the player can purchase by Bullet Coins or Amethyst!

Others

Closed feature Weekly Quest
Closed levels
- Swamp
- Abandoned Hospital Building A

Remove TH dialogue in ENG version
Removed Thai voice over in the English version of the game

HP Increasing stat
Syringe increases 50 point
3 Rituals are performed increases 25 point
Execute increases 80 point

Horror Pass


Types of Horror Pass

Horror Pass - Players will automatically begin their journey through the Horror Pass at level 0
Horror Pass Premium - When players unlock the Horror Pass Premium, they will receive a 1 level boost

Horror Pass Levels

For each level unlock, players will receive a corresponding award shown on the Horror Pass
Players can unlock levels through experience points based on the scores they get after each game, or players can choose to purchase levels.

Horror Pass weekly level limit

Players can only unlock 6 levels per week (~30,000 exp).
Once the limit has been reached, the exp will no longer contribute towards the Horror Pass level progression.
If the player does not reach the limit for a given week, the level limit will rollover into the subsequent week. For example, in the first week the player unlocks levels 1-4, in the second week the level limit is now 8 levels.
After reaching the maximum level in the Horror Pass, players can no longer accumulate exp points.
Purchasing levels does not count towards the weekly level limit.

More detail

The Horror Pass has a time limit. After the time is up the Horror Pass will close down.

Precious Pot


Details:
  • When opening one Precious Pot, players will receive one item and two random items from the greedy pot
  • When collected all the items from the Precious Pot, players can unlock 1 item from the Precious Chest.
  • Items in the Precious Pot are guaranteed to be S - SS rarity with equal rates. Once any item is unlocked, they will be removed from the loot pool.
  • Skins in the Precious Pot will be season exclusive and will not be sold separately through the store.
  • After opening all the Precious Pot players will not be able to buy anymore.