Hot Lava

Hot Lava Holiday Update

Version
Holiday Update
Version Date
Dec. 9, 2019
Links

Patch Notes

Holiday Update



Snow is falling on the Playground and the giving season has delivered a new holiday challenge!

Detailed Patch Notes

  • A new holiday Trial and Collectible Gifts can be found in Playground
  • Players will receive a holiday hat for completing any course during the holidays
  • Add a new holiday comic: A Visit from Hazard – replaces A Sue Nami Christmas
  • Add continue support to All Courses Marathon
  • Improved “step up” logic, the player should now smoothly walk up small steps
  • Increased leniency allowed before committing to a side while boosting
  • Collision cleanup in Gym Class courses
  • Fixed issue with player collider that would cause shoulders to get caught on certain objects
  • Add green outline to Buddy when he starts getting lonely near lava
  • Improved visualization of on screen input
  • Added a chat command for playing back external replays
  • /replay name_of_replay_file
  • Added bounty maps to the main level select menu
  • Snowballs added to Playground
  • Updated grouping system to be easier to use in game
  • Friends list in the main menu now controls group system
  • In game player menu now controls group system
  • Reworked some UI elements to make group feature more evident
  • Fix issue causing Buddy to think he was in lava when standing on sidewalks in Playground
  • Fix screen flashes white while dying when ScreenFlashes are disabled
  • Fix hitting Enter on Character Select takes you to main menu screen but shows UI elements from character customize screen
  • Fix objects not making sound when falling into acid pools
  • Fix slight delay before acid, lava and some collision sounds
  • Fix to acid, lava and ball-pit death sounds so they don’t spam as much
  • Fix icon for pursuit target failed to fade out when on-screen
  • Fix memory leak when entering settings menu repeatedly
  • Fix occasional missing idle animation toys
  • Fix square shadows on lava bubbles
  • Fix Arabic multiline text displayed bottom to top instead of top to bottom
  • Fix inconsistent G.A.T. team member names in Russian
  • Fix no languages when re-entering language screen
  • Fix trampoline infinite bounce bug when players die next to them
  • Fix bug where the game would be in a bad state after changing quality settings during a tiny toy trial
  • Fix the wrong Buddy appearing in Basement

Hotfix 384847

  • Fixed bug where players could die when crouching on moving platforms
  • Fixed bug with snowball audio

Modkit 384169

  • Add a "Check for Errors" button to look for common modkit errors – bad components/meshes/etc that will break your map in Steam builds
  • Add a "Check For Bounty Errors" menu item to look for untranslatable text, baked lighting, and bounty map blocking issues
  • Add 'Make Pursuit' button to GameModeContainer for creating pursuit courses like Chase the Grade
  • ‘Make Pursuit’ instructions added to readme (modkit_everything_explained.pdf)
  • Add BezierPathAnimator for moving objects along a spline
  • Add pursuit and BezierPathAnimator examples to modkit_demo
  • Add descriptions to each course in modkit_demo to explain what it's demonstrating
  • Add editing and troubleshooting info to BezierSplines (for LevelIntro, Pursuit, BezierPathAnimator)
  • Fix “Add Curve” on BezierSpline ignored current curve direction and always pointed in the same world direction (click Add Curve, adjusting curve, and repeat is now a good workflow)
  • Fix some songs don’t work in modkit maps and remove broken ones
  • Use Molten as default music track in new maps instead of none
  • Improve near shadow quality using ShadowDrawDistanceOverride and auto-adjust to quality level
  • Fix long mod descriptions are truncated when doing Modify Mod
  • Fix Handhold and CollectibleForLevel is a confusing giant list of attributes.
  • Fix incorrect FindInvalidMeshesInScene errors on course portals
  • Fix JumpToBug not opening the scene panel
  • Fix visibility changes fail to save after pressing Validate Show/Hide button
  • Fix gamemode id mismatch if you rename the scene without inspecting a gamemode
  • Completely destroy any "Main Camera" object found in modmaps
  • Add log messages to explain when GameModeIdSuffix is invalid
  • Don't allow GameModeIdSuffix when using ModeOverride without modifier or config
  • Clarify some tooltips
  • Prompt users using baked lighting to do a bake before export
  • Automatically turn off Baked Global Illumination and Realtime Global Illumination when adding a HotLavaGameContainer for better defaults
  • Fix lighting setup in modkit_demo to use realtime lights
  • Setup template_land to use mixed lights to be an example of lighting an outdoor scene
  • Rebake lighting on indoor_example to be a better example of a realistic indoor scene
  • Move indoor_example scene to School art pack to shrink Generic by 40%
  • Rope swing instructions added to readme (modkit_everything_explained.pdf)
  • Better instructions for Grabbables added to readme (modkit_everything_explained.pdf)