Sue added to introduction animations in Playground and School
Level Intro animations can now be skipped
Added Sue dialogue subtitles in Intro
Fixed all blue box portals always using xray
Fixed wrong impact sound for Detergent Jug
Fixed gap in plastic tunnels of School
Fixed z-fighting walls in Wholesale
Fixed lobster trap near tire stack in Wholesale
Expanded kill volume of grinder in Wholesale
Blocked off vent and door way near freezer in the Wholesale course Meat Grinder
Add subtitles to Sue’s intro dialogue
Improve main menu, language, community maps, and options screen layouts on non 16:9 displays
Intro Level rework for better player onboarding
Made new items on level select more obvious
Made selected item in character customize more obvious
Add gamepad button icons to remaining screens
Rename PlayerMenu binding to ShowPlayers
Audio Mix improvements to Intro level
New Coil Pot and Cafe Awning objects SFX
Modkit Update - 355238
Add /flycamtype console command to toggle to a “pretty” DebugFreeCamera for capturing footage
Add FOV, timescale, movement speed, and look sensitivity controls for DebugFreeCamera – only on gamepad and only in Editor
Add PrefabPlacer component for randomly placing prefabs in a volume at edit-time
Make ActivateTrigger’s DropItem to apply to the local player instead of trigger target
Fix errors when remote players throw their ghost buddy
Support applying SetAnimatorParameter on restore
Make applying SetAnimatorParameter parameters in OnEnable optional and add Help to make it clearer how you can use it
Add console command to tweak modmap ambient occlusion in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /ambientocclusion radius 1 intensity 0.1
Add console command to tweak modmap depth of field in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /dof start 0.1 range 0.3 power 1
Fix "Add Key Items" GameModeContainer button not adding items
Fix creation of non-HL_ components by grab editor and volume fixer – now creates HL_ components that work in published maps
Add Portals button now tries to find World Texture Override (LavaPortalVisualization) by the name of the course
Add lowpoly prefabs for use in HotLavaGameContainer: CheckPointVisualization_lowpoly, SubModeFinishVisualization_lowpoly, FinishLineVisualization_lowpoly
Add Portals button will place lowpoly portal prefabs if you're using lowpoly checkpoints
Holding Ctrl will make Add Portals to replace existing portals in addition to adding new ones (good for converting to low poly or updating WorldTextureOverride)
Readme file is now broken up into two documents: modkit_readme.pdf is now the Quick Start Guide; modkit_everything_explained.pdf is a more detailed document